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  1. #21
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Yoshida has adressed this request in one of the recent Live Letters. TLDR: Designing AI to interact with one player is fine, designing AI to interact with multiple players is not. They have no plans to invest into such system.
    (1)

  2. #22
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    This would be op if anyone of the humans are a Healer and the healer can help with mass pulling. If its an human tank and healer man this would be great.

    I personally would like the Trust system to be editted so we can use a Gambit type system that other games like Dragon Age Origins use. For example I like my healers to make sure I am always above 85% percent.

    Trusts are good in this regards as they start really healing once your below 50% but Squadrons will literally let you die as they don't heal until your below 15%.
    (1)

  3. #23
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kemiko View Post
    I think - at least in part - the issue they run into with multiple players the system is when you're leveling them up. Who's avatars do you use in a 2-man group or a 3-man group. Do those avatars all gain experience for the players involved? What happens if one of the players avatars aren't a high enough level for the dungeon - can they just not join or will their avatars not get experience?
    Host's avatars, since this would obviously be more of a "party with a friend and run a trust otherwise" system
    (1)

  4. #24
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Kemiko View Post
    I think - at least in part - the issue they run into with multiple players the system is when you're leveling them up. Who's avatars do you use in a 2-man group or a 3-man group. Do those avatars all gain experience for the players involved? What happens if one of the players avatars aren't a high enough level for the dungeon - can they just not join or will their avatars not get experience?
    I haven't yet used the Duty Support system for anything that also covered by the Trust so take this with a grain of salt: The D/S avatars don't need to be leveled or gain levels. I consider that a huge QoL feature.

    Part of the reason why I don't use the Trust outside of 1st runs is that I haven't leveled mine. I tried once and burned out on the 2nd or 3rd run of Dohn Mheg. That was after the first but not the current xp buff they got. Even with the current system I'd need to level mine from the low 70's and that's just not going to happen. At least not on my main.
    (0)

  5. #25
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Azuri View Post
    Yoshida has addressed this request in one of the recent Live Letters. TLDR: Designing AI to interact with one player is fine, designing AI to interact with multiple players is not. They have no plans to invest into such system.
    Then we should convince them to change plans! Remember how they weren't going to invest in allowing us to fly in ARR areas and they gave us the ability to increase our ground mount speed at first? We shouldn't give up.

    I've seen some mention of avatar experience/leveling, but I think it's fine if avatar mode is strictly single player. I know leveling avatars and meeting level requirements was a pain with the trust system at first, but since then they've added the ability to use either the avatars system or re-run the dungeon in scenario mode where you can use the NPCs that were available at that point in the MSQ. This new duty support system doesn't have an NPC leveling component to it, so there's no concern there.

    It doesn't seem like there's much to adjust:
    • As long as duty support NPCs or scenario-mode trust NPCs are used, there's no level/exp concerns.
    • It doesn't really matter who the NPCs follow, just make them follow the same human player.
    • NPCs already run on a "player adjust to them" basis. They have preset locations for stack/spread mechanics and when there's something that needs to be intercepted (pillar/tether marker), the NPCs already spread out between themselves and expect the player to find one of the ones that aren't covered.
    • NPCs can already function when down one or two NPCs. Run as a healer and let DPS die or as tank and let the healer/DPS die. The fights continue just fine even if you don't bother (or can't) raise them.

    The only other thing that might be problematic is the current rule of "if the player dies, it's a wipe". It might be tricky for them to change this so that it only applies if all human players are down at the same time. The alternative is just to make normal wipe rules apply to allow trust healers to raise players. Of course, if a team of NPCs can carry a solo player through every dungeon no matter how many times the healer has to raise you, that might make dungeons "too easy".

    Granted, if SE didn't want the game to be "too easy", the "very easy" mode of instanced battles wouldn't have been added. I don't care if someone else is running trust dungeons solo and letting NPCs carry them through the MSQ. They're helping to pay the dev/server costs with their subscription all the same.
    (7)

  6. #26
    Player
    Angus's Avatar
    Join Date
    Sep 2011
    Posts
    106
    Character
    Colonel Angus
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    My wife, daughter, and I use to run dungons, but we hated to PUG a fourth player. Not that there's anything wrong, but we liked to keep it to ourselves. Being able to use either a squadron or trust nps would have been great.
    (7)
    https://na.finalfantasyxiv.com/lodestone/character/350413/

  7. #27
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Angus View Post
    My wife, daughter, and I use to run dungons, but we hated to PUG a fourth player. Not that there's anything wrong, but we liked to keep it to ourselves. Being able to use either a squadron or trust nps would have been great.
    Same exact reason I would like it.
    (5)

  8. 04-21-2022 02:02 AM
    Reason
    Whoops no quotes

  9. #28
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by Azuri View Post
    Yoshida has adressed this request in one of the recent Live Letters. TLDR: Designing AI to interact with one player is fine, designing AI to interact with multiple players is not. They have no plans to invest into such system.
    Maybe an in between. YOu can multiplayer trusts as long as you fill the tank and healer spot? The dps does nothing but follow and shoot the mobs so they don't need to have extra ai to interact with multiples. The tank and healer would to some degree, but mainly just the healer I would say.

    A limited option would be great, but more options would be better. So start with you fill tank and healer and you can two or three man it.
    (0)

  10. #29
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by Kemiko View Post
    I think - at least in part - the issue they run into with multiple players the system is when you're leveling them up. Who's avatars do you use in a 2-man group or a 3-man group. Do those avatars all gain experience for the players involved? What happens if one of the players avatars aren't a high enough level for the dungeon - can they just not join or will their avatars not get experience?
    Leaders avatars as they control them, and they down level to match, and gain experience for the dungeon the same as they normally would. So running dungeons over and over with the same members you would swap or just use whoever needs to level.
    (1)

  11. #30
    Player
    Juyira's Avatar
    Join Date
    Apr 2022
    Posts
    30
    Character
    Senri Vauleaux
    World
    Mateus
    Main Class
    Paladin Lv 90
    I'd love that immensely, if only to help my S/O want to do synced more dungeons with me without worrying about randoms all the time when we just want to take it easy.
    (8)

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