


There's a difference between being able to use and being able to stay alive after/if it procs. I see nothing wrong with a skill that requires help from others. Gave healers something to look out for. Idk call it opinions but thats not what I classify as broken


It's less broken and more a substantially less potent skill that every tank gets. Considering how SE has decided to ensure every class is "balanced" it makes sense that LD had to be reworked when the pld gets invincibility, war gets a weaker invincibility, and gnb gets an invincibility that doesn't kill them after use. That said, GIVE US BACK HW ERA DRK SE! I KNOW YOU ARE IN THERE!



The whole point of an invuln is to either prevent a death in clutch scenario or a way to reduce the healing/mitigation needs of an attack, living dead failed at both. It doesn't prevent a death as it needs significative healing to survive and unless you had a whm it doesn't reduce the healing/mitigation needs of the attack since the Drk has to be healed as much as its max hp consuming healing resources. It shoudn't have taken them 7 years to make them decent but as a healer I'm not even surprised at this point
It is not broken but not helpful (better to die and get rez instead less stress on healer.) it turned out decent meme:
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Maybe I'm missing the point of the OP...., but I find it difficult to see what FFXIV has failed to do.
1. Amazing story spanning 10 years. Check.
2. Engaging combat that can be incredibly deep. Optimizing rotations and lining up buffs.
3. Good Savage tier. And going back to the old savage with min iLevel.
4. Decent attempt at PvP that has been lacking for years. I'm having a blast with CC atm.
5. A literal Plethora of things to do that offer: mounts, glamour, titles, gear, etc, etc.
6. I decent housing system, while I don't engage in that. It seems people are doing incredible things with housing. The hub ub of the recent lottery has some large reason for contention. While I know people that were affected by this, I don't think it's worthy of threatening remarks. It's a game...remember that. This will be addressed and mitigated as best it can be. Mistakes happen.
Personally.
This game is not dumbed down at all. I have been fully engaged with savage this tier. And working with my team to preform better each time. We even made a pact to do endsinger completely blind with no guides....and having a BLAST...and made it to quadro planets the first night...so much fun. Laughing until nearly in tears at people getting thrown off the edges.
Crafting is still engaging for me, and making tons of GIL. Gathering this expansion is MUCH more engaging with actually needing to meld/BiS for high level mats.
Having a blast in Crystaline conflict! This is the most PvP I have done in ANY MMO, even more then WoW, of which I did enjoy also. Can it be tweaked? Sure. Is it something that I should be flipping a table over. Absolutely not.
Maybe I have mellowed with age (38), but I do not take this game to seriously. I understand it's a game and simply there to be an escape to my stressful life.
I however want to encourage SE to keep up the work, and to emphasize Rome wasn't built in a day, and that it took even longer to paint it. Don't dwell on the setbacks....play the objective!
Last edited by Sqwall; 04-19-2022 at 02:03 AM.
1. housing is a broken mess
2. glamour is heavily restricted by job/class, and level based. not too mention items being rerolled and recycled to the point of why bother even making new clothing items?
3. horrible homogenization of existing jobs
4. dungeons cut down significantly and less frequent and designed now as nothing more than a single narrow path
5.same content cycle since HW with no signs of stopping now baby, lets keep that boring repetition rolling til we all die and while we are at lets copy the previous expansion we just did but place a new sticker on it.
6. severely lacking in open world interaction and retention (FATES are not fun to spam for 2+ expansions it just becomes a chore, and hunts are way to exclusive an not nearly inclusive enough due to weekly lock out rather than than just having the big baddies respawn on a timer every two-three days.) and for beast tribe content see point #5 above.
7. as for PvP maybe CC was good flavor to add to PvP but it quickly becomes boring after 10+ matches of doing literally nothing than pummeling the other team while playing tug o war with a giant moveable crystal and the rewards are not new but recycled too this ain't it chief we need some PvP that keeps player attention an requires actual effort and planning not a mindless slog feast to grind til you become blue or red in the face etc


1. housing has always beena problem, but this has never been the focus of the game.1. housing is a broken mess
2. glamour is heavily restricted by job/class, and level based. not too mention items being rerolled and recycled to the point of why bother even making new clothing items?
3. horrible homogenization of existing jobs
4. dungeons cut down significantly and less frequent and designed now as nothing more than a single narrow path
5.same content cycle since HW with no signs of stopping now baby, lets keep that boring repetition rolling til we all die and while we are at lets copy the previous expansion we just did but place a new sticker on it.
6. severely lacking in open world interaction and retention (FATES are not fun to spam for 2+ expansions it just becomes a chore, and hunts are way to exclusive an not nearly inclusive enough due to weekly lock out rather than than just having the big baddies respawn on a timer every two-three days.) and for beast tribe content see point #5 above.
7. as for PvP maybe CC was good flavor to add to PvP but it quickly becomes boring after 10+ matches of doing literally nothing than pummeling the other team while playing tug o war with a giant moveable crystal and the rewards are not new but recycled too this ain't it chief we need some PvP that keeps player attention an requires actual effort and planning not a mindless slog feast to grind til you become blue or red in the face etc
2. this is just petty, nothing more than easthetics, no effect on gameplay.
3. i'm just amazed they've made all classes viable, if they tried to make all the classes too different some would surely be left by the wayside in terms of job balance, I think this is the best way.
4. you want to know what we got when the tried to have a dungeon with branching paths? toto-rak which is it's previous form was the most boring dungeon they've ever done.
5. why fix what isn't broken? they keep this content cycle because it works. i've seen SWTOR try to mix up what content they deliver and it's been a disaster. and also it's not like we don't new things each expansion, for instance we have island sanctuary and criterion dungeons coming up.
6. any open world content will become repetitive after a while. i've seen games handle it far worse.
7. PVP has never been this game's focus, just be glad this patch is and improvement, any form pvp will becoming boring after a while. though granted i'm probably the wrong person to ask about this, I just don't like pvp in general.



Imagine saying 3 after watching the 6.0 healers where while all of where unoriginal 1 button spam classes Whm had the worst mp economy, the worst healing and the worst damage per second. Their design is inexcusable no matter how you want to white knight it1. housing has always beena problem, but this has never been the focus of the game.
2. this is just petty, nothing more than easthetics, no effect on gameplay.
3. i'm just amazed they've made all classes viable, if they tried to make all the classes too different some would surely be left by the wayside in terms of job balance, I think this is the best way.
4. you want to know what we got when the tried to have a dungeon with branching paths? toto-rak which is it's previous form was the most boring dungeon they've ever done.
5. why fix what isn't broken? they keep this content cycle because it works. i've seen SWTOR try to mix up what content they deliver and it's been a disaster. and also it's not like we don't new things each expansion, for instance we have island sanctuary and criterion dungeons coming up.
6. any open world content will become repetitive after a while. i've seen games handle it far worse.
7. PVP has never been this game's focus, just be glad this patch is and improvement, any form pvp will becoming boring after a while. though granted i'm probably the wrong person to ask about this, I just don't like pvp in general.


I can't get behind the healer discussion anymore. I have to just watch from the sidelines as I personally want my healers to....heal rather then spam DPS. So by that logic I wouldn't want them being frustrated by saying "UGH...my dps rotation is broken because I have to heal your stupid face!".... "SHAME on you dumb tank for getting hit by that tank buster!"...."UGH healing is broken because I can't DPS like....a DPS....i'm forced to heal...why did I pick up a healer?"
Again I just have to stand by and shrug while healers argue about getting the two lowest parses in a raid..... right......




1. housing has always beena problem, but this has never been the focus of the game.
2. this is just petty, nothing more than easthetics, no effect on gameplay.
3. i'm just amazed they've made all classes viable, if they tried to make all the classes too different some would surely be left by the wayside in terms of job balance, I think this is the best way.
4. you want to know what we got when the tried to have a dungeon with branching paths? toto-rak which is it's previous form was the most boring dungeon they've ever done.
5. why fix what isn't broken? they keep this content cycle because it works. i've seen SWTOR try to mix up what content they deliver and it's been a disaster. and also it's not like we don't new things each expansion, for instance we have island sanctuary and criterion dungeons coming up.
6. any open world content will become repetitive after a while. i've seen games handle it far worse.
7. PVP has never been this game's focus, just be glad this patch is and improvement, any form pvp will becoming boring after a while. though granted i'm probably the wrong person to ask about this, I just don't like pvp in general.
This post kinda stinks of "things I don't care about don't matter and others shouldn't complain about the things I don't care about" tbh
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