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  1. #31
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ranaku View Post
    I can understand the anger healers feel about this tbh i mean warriors can basically heal themselves now without any healers even clear a (normal) raid alone. The thing is that most players are casual players obviously so the focus of developement is on making content for them and said content easy enough so that every player no matter how "bad" can do it. If you make extreme hard dungeons where healers really have to keep their groups alive that could scare casuals away.

    So yeah, if you want this hardcore content you have to do ultimates where your role actually really matters. BUT (!) i would also like to see more variations like maybe more challenging dungeons that are not part of the msq but where you are actually forced to play your role and where healing matters. I also think that such diversity is still missing from the game and it would be a huge opportunity. Cause if we are honest players don't spend most of their time in raids/trials or ultimates but in dungeons and roulettes and other activities so it would be nice to have more options for harder content in there too.
    Right but the problem here is this: if you make the content braindead on anything outside of say ultimate and some of the savage stuff, what are healers left with? DPS. What are their tools for that? 1 button spam, largely. There may have been an argument that very casual players could be put off dps in the days of Cleric Stance, but that's gone. I also think they're becoming patronising towards their "casual" players by assuming that they're so braindead as to warrant the current dungeon and even trial design, and not making more creative use of methods to segregate these audiences a bit better, i.e. funnel people who want content that just acts like a pinata, where the spirit of Yoshi lifts you up to smack it as loot comes gushing out along with praise, and then pats you on the head for being such a good sport, via a route better suited to that.
    (9)

  2. #32
    Player
    nekobie's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Shoko Angelum
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Raim View Post
    I think the only one who should leave is you. You joined in late 2021 just following the bandwagon of people behind streamers. Don't come into another game telling them to change things up and jeopardize it like you did with WoW.

    Edit: I do believe the staff working under him might be incompetent at times, and they might be lying or exaggerating to him about issues that reasonable programmers could fix. I'm not blaming Yoshida for these things, but theres definitely people within the company who aren't doing their best.
    wow, are you for real? don’t condescend new players, we are the literal future of the game and it’s us that are adding to the money that goes into SEs pockets. don’t assume where players come from, because we haven’t played the game enough to rewrite the code on the back of our hands makes us utterly incapable of pointing out clearly complacent actions on behalf of SE. don’t be so rude and self-entitled, you don’t get to say who is allowed an opinion and who isn’t. what matters is if you’re passionate about the game or not, and we don’t want to see the game decent FURTHER into shambles while they’re pumping money that FF14 makes into other games rather than redirecting that money into systems that would better improve the eorzean experience. we aren’t criticising umbrella idle animations, this is a massive impact for the whole community.
    (16)
    Last edited by nekobie; 04-17-2022 at 06:33 AM.

  3. #33
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ranaku View Post
    Yeah sure but it's nothing the OP would know about, the fact that Viera only made it into the game cause the devs gave in to the begging community is something OP can most relate to.

    Digging out a fact that is over half a decade old isn't really a good thing. But if you want to bring out all the old stories like an old grandpa we could speak about the pain that was cleric stance and how the dev team delivered us from that! Or how mch and bard were casters in HW and they listened to the feedback and got rid of this.
    Try harder little man
    (7)

  4. #34
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,446
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Yoshi is far from Ion level, he is more like a over protective parent in regards to FF14. He just needs to let go while still being close and everything will be fine.
    (3)

  5. #35
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I mean, yes, they are both the directors of their respective games and the difference is that WoW doesn't listen to its players and isn't in a good place. The other difference is that the director for WoW only ever was in charge while it got worse, whereas Yoshi-P has only seen the game grow.

    Quote Originally Posted by Johners View Post
    There's just as many out of touch statements or interpretations of what players would actually prefer.
    The players are vast and want different things. The things they want differ regionally as well. There are savage and ultimate raiders, there are non-raiders, there are people that love eureka-style relic grinds and people who get very upset the moment they have to grind anything the way eureka made them do it. Using raid finder to pug happens in japan but not in north america. Yoshi-P has to look through all of these contradictions and find something that satisfies the majority of people. So what is out of touch to you might not be to someone else.

    Sometimes what players say they want and how they react to it when it actually happens are very different as well. For example, they made the early alexander raids really hard and most people didn't do them or the statics had fights and parted ways. They made ARR dungeons hard and people couldn't clear them so they made them easier after that.

    Telling healers to play ultimate for wanting more engaging design. Dungeons just being the same formula without any variation.
    If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.

    Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.
    (12)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #36
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Johners View Post
    There, I said it, someone had to do it. I like FFXIV and I liked WoW, I still like parts of it actually but the break this past year has been worthwhile and I look forward to the expansion announcement on Tuesday.

    I appreciate what Yoshi-P helped save from FF14 1.0 and the history of this game but looking at the last year of Live Letters and how parts of the community still blindly worships this man, mostly because the game isn't quite old enough for everyone to hate it while still playing, it became pretty obvious. He's literally just Ion but visible more than once every 9 months.

    There's just as many out of touch statements or interpretations of what players would actually prefer. Just as many bizarre design choices. Fixing Ninja button bloat removing the wrong spell. Telling healers to play ultimate for wanting more engaging design. Dungeons just being the same formula without any variation. Housing being a mass and band aid on top of band aid rather than a radical rebuild. Button bloat for everything in general. Servers being pants.

    Housing is the really interesting one. There's this thing called Island Sanctuary coming that we know absolutely nothing about so naturally people still want personal housing until then. New wards and all existing wards get a 75/25 split towards FCs. Most servers don't have enough FCs to sell 75% of houses to including small plots. Raffle draws ticket 0 on top of all this. A mind-blowing serious of decisions. Several previous ownership models that people have still been grandfathered into so rare cases of people still owning multiple houses exists. It's layers of band-aids when it should just be one clean sweep applied to everyone. If they really don't want personal housing, just make the change and actually design good replacement systems beforehand rather than it being a complete mystery we known nothing about.

    I appreciate that Yoshi-P isn't a solo developer and I know how software development projects go, many people are involved. However, Yoshi-P is the face of FFXIV for the community and he has often put himself between players and the entire development team. He has risen the highest from this but at the same time, he has to fall the furthest in balance.

    Also, people are going to say it, he's not protecting us from the big bad Square Enix like some think in other forum threads. The game already has a massive cash shop and is already the soulless cash cow for SE, you can't hide it from anyone and we see through it.

    Now that the dust of Endwalker has settled and we're moving into the next decade of FFXIV, there's clearly some glaring issues going forward that don't yet seem like they'll be dealt with correctly and maybe we need a new development direction entirely. WoW was never perfect, but it has still been a top MMO through several changes of leadership, maybe it's time for FFXIV to follow suit.

    EDIT
    I'm just a customer paying for a product, I can and likely will move on for a time at some point but I'd also like a better product for the money I spend. At times I just don't get Yoshi-P and what he sees in taking this game forward because honestly there's layers of jankiness that just shouldn't be there in a game this successful... even if SE do have a habit of producing games that are kinda broken on a technical level.
    He knows how to handle the masses, though. He gives them what they want. o3o
    (1)

  7. #37
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jeeqbit View Post
    I mean, yes, they are both the directors of their respective games and the difference is that WoW doesn't listen to its players and isn't in a good place. The other difference is that the director for WoW only ever was in charge while it got worse, whereas Yoshi-P has only seen the game grow.

    The players are vast and want different things. The things they want differ regionally as well. There are savage and ultimate raiders, there are non-raiders, there are people that love eureka-style relic grinds and people who get very upset the moment they have to grind anything the way eureka made them do it. Using raid finder to pug happens in japan but not in north america. Yoshi-P has to look through all of these contradictions and find something that satisfies the majority of people. So what is out of touch to you might not be to someone else.

    Sometimes what players say they want and how they react to it when it actually happens are very different as well. For example, they made the early alexander raids really hard and most people didn't do them or the statics had fights and parted ways. They made ARR dungeons hard and people couldn't clear them so they made them easier after that.


    If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.

    Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.
    Too distracted to heal? Yeah that’s called learning your job and how to balance it. But adding a button or two isn’t gonna change that. We were perfectly fine when each job had multiple dots. You didn’t see the problems that you try to raise that might come up, that’s a horrible argument. Now we have tanks self healing through entire dungeons without needing to here. We don’t even know what criterion dungeons will be like so we can’t comment on that either. So as it stands right now healers are reduced to spamming 1 button for 90% of a fight. Let’s reduce dps buttons and tank buttons down to only 1 button as well and see how they like it. SPOILER: They won’t. None of this addressed the major bias and double standard when you compare healers to dps too. It took them an entire patch to address whm’s mp issues, meanwhile they buffed and nerfed numerous dps jobs in 6.05
    (10)

  8. #38
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,277
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    I do still think this game is better than most MMOs, in that the content it delivers is generally quite engaging and the developers keep the community updated regularly on what's actually happening. The head developer actually playing the game is also a plus, and it's what drew me into the game in the first place.

    However, I will say that success seems to have had a negative impact on the overall direction of things. Having watched several MMOs decline and fail in the past, I know the signs when I see them. Die-hard fans who excuse valid criticism is a must, and lord knows this community's got that in droves. But there are other things, like less features over time, cash shop creep, slower updates, out of touch developers, dumbing down gameplay for mass appeal (because that generates more profit) and just a general sense that the priorities have shifted to monetization over enjoyable content. I don't think we're quite there yet, but the pieces are kinda lining up in a way that's worrying me. We're going to see a slower content cycle from here on out, devs keep making bizarre job changes that demonstrate their lack of understanding, events were lackluster compared to previous iterations, items that could have been rewarded from in game content are being thrown in the cash shop instead, jobs are being dumbed down like crazy, and if you dare to mention any of this, fans get personally offended. The pieces are all kinda lining up, and yeah, it's worrisome.

    So yeah, I agree with you OP. I don't know who Ion is so I can't really agree with that part, but I do see things arranging themselves in the same way that other MMOs did before they fell apart. XIV is still more fun to me than other MMOs, but that's not even a high bar to set since other MMOs are either dead or a complete cash cow at this point. If anything, it's more appropriate to say that XIV is winning by default. Well, at least the alliance raid was brilliant.
    (14)

  9. #39
    Player
    Siddiax's Avatar
    Join Date
    May 2021
    Posts
    243
    Character
    Sid Lostvayne
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Johners View Post
    Now that the dust of Endwalker has settled and we're moving into the next decade of FFXIV, there's clearly some glaring issues going forward that don't yet seem like they'll be dealt with correctly and maybe we need a new development direction entirely. WoW was never perfect, but it has still been a top MMO through several changes of leadership, maybe it's time for FFXIV to follow suit.
    I swear this has to be ironic.
    (10)

  10. #40
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avoidy View Post
    Die-hard fans who excuse valid criticism is a must, and lord knows this community's got that in droves.
    Another sign is the reverse of that - where everyone is extremely negative about their own game. Look at WoW and how everyone is always so negative about it. It's important to praise the good parts of the game as well or it comes across like no matter what they do, there is a negative reaction.
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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