I havnt tanked ifrit on war or pld but the stats are relatively the same as glad and mrd. that being said I tank ifrit on both classes and mrd always takes more damage. I prefer to tank on mrd though cause I can also to more damage making the kill faster.
EDIT: just wanted to add that mrd has more hp so its expected that their def is lower therefore causing them to take more damage, when you put it into a % value they would prob equate to close to the same.
Last edited by syntaxlies; 03-14-2012 at 01:49 AM.
Because I haven't even had a chance to fight them at all post patch. I run a decent sized LS and have been very busy coordinating LS AF runs and the like.
You could have everyone stand near the tank when the nails comes up and have the tank pop AoE Sentinel just before Ifrit jumps to the centre of the room.I have not personnaly tried ifrit with jobs but other LS members have, and the key to winning is because you no longer have sentinal you need to take all nails out, assign 1 DD to each nail and they should all go down, this will leave melee at I think 50% HP and mages at 20%, if they are at full, after hellfire.
You could alternatively have the all the mages group up and cast Protect and SS, you will easily survive with both up.
Haven't won with on a full job run yet, We have won when we take a semi classic mix though. Still trying to win![]()
AoE Sentinel as in "Sacred Prism + Sentinel", or do you mean Rampart? Cause idk know what you are talking about refering to AoE Sentinel. I obviously never tried Sacred Prism+Sentinel, since the tooltip says it AoEs your next spell, not skill in general O.o
So what exactly do you mean by AoE Sentinel?
Had a WAR tank a few Ifrit runs earlier today. It worked like a charm! :3
WAR is a marvelous tank for Ifrit. didn't lost hate once, and its deep hp pool gives a huge breathing room. doing nice dmg as well with Steel Cyclone.(400ish each)
With everyone using job, 10mins speedrun have no difficulty at all.
Last edited by Timotheus; 03-14-2012 at 06:27 PM.
btw did you notice anything about drops?
I tried the fight yesterday for the first time after patch and it seems to drop a lot more; it actually looks like there is a fix amount of drops per win, which gets distributed random... but only did 2 runs and need more testing today.
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