Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 153
  1. #121
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TheVedis View Post
    this right here is the main point in most stuff people bring up here

    most if not all other mmos, for the most part, are point and click auto crafting, you dont really do anything

    14 did something unique in giving it its own job


    so anyone comparing it to the fun of other games is really just saying they want an auto crafting system usualy cuz they dont like spending actual time doing it
    Yeah, I definitly don't want auto-craft. That isn't a system then, its just a feature. I would be good with them doing away with the time bar while crafting and adding some better animations besides throwing my arms out while working on a hovering orb that changes color.

    Part of the other problem with it of course is the total lack of economy in the game right now due to low population numbers on certain servers and the generally high level of the population. If items were selling like crazy and there was gil to be had and real competition, I think that would at least give the current system more purpose.
    (0)

  2. #122
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Biggs View Post
    Yeah, I definitly don't want auto-craft. That isn't a system then, its just a feature. I would be good with them doing away with the time bar while crafting and adding some better animations besides throwing my arms out while working on a hovering orb that changes color.

    Part of the other problem with it of course is the total lack of economy in the game right now due to low population numbers on certain servers and the generally high level of the population. If items were selling like crazy and there was gil to be had and real competition, I think that would at least give the current system more purpose.
    i dont know about the timers
    considering its so long now the only way itl run down is if you walk away from your computer

  3. #123
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheVedis View Post
    this right here is the main point in most stuff people bring up here

    most if not all other mmos, for the most part, are point and click auto crafting, you dont really do anything

    14 did something unique in giving it its own job


    so anyone comparing it to the fun of other games is really just saying they want an auto crafting system usualy cuz they dont like spending actual time doing it
    This goes back to the whole XI nostalgia issue some people here seem to have.

    Spending time does not equate challenge/gameplay/content.

    Like in XI, just because someone spent three hours waiting for Leaping Lizzy to spawn doesn't mean they were playing the game, they were merely waiting to play the game which was essentially a no-challange battle to be allowed to roll invisible loot dice.

    Same deal with XIV crafting. All it takes is time, but just because you're putting in time doesn't mean you're actually playing anything.

    The best example is the turbo controller issue. People on these forums seem to think 1.21 made things all fine and dandy. That because abilities are permanently available that all of a sudden it's an in-depth system requiring skill and know how.

    But the fact remains that when it comes to crafting for exp, a piece of scotch tape can perform just as well as any player. Just that that scotch tape now needs to be changed every hour or so.

    They definitely made things more interesting for HQ crafting. But that's not where most people are coming from. Average players are looking at a game where to be "good" you need gear with multiple melds, which generally means leveling multiple crafts and two -- if not all three -- DoLs.

    The economy currently is a raw materials market. As someone who is leveling CRP and WVR, I can attest to the insane prices of materials. On Rabanastre it can cost me upwards of 10-20k per synth depending on the route I take.

    I think those who want "one-touch crafting" are a very small minority. Most people I've talked to seem to have the same opinion. that the current system is fine, it's just leveling that sucks. But no one wants leveling to be any "easier," just cheaper. Which I feel is a fair request.

    Which I again offer a simple, two-fold solution: Make static access to appropriate level leves and allow melding to be a one-class-does-all endeavor. Everyone wins, now one has to feel cheated.
    (0)

  4. #124
    Player
    Emphrygian's Avatar
    Join Date
    Feb 2012
    Posts
    9
    Character
    Melkor Arcannum
    World
    Balmung
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by TheVedis View Post
    this right here is the main point in most stuff people bring up here

    most if not all other mmos, for the most part, are point and click auto crafting, you dont really do anything

    14 did something unique in giving it its own job


    so anyone comparing it to the fun of other games is really just saying they want an auto crafting system usualy cuz they dont like spending actual time doing it
    I must say this is exactly why I enjoy the crafting in XIV. Yes, it can get tedious, but it sure gives me a much higher sense of accomplishment when I actually level a craft when compared to clicking a recipe, have my companion do it and wait for the RNG outcome. That's alot less fun.

    [rant]
    This is one of the many reasons I much prefer FFXIV to "that other recent MMO with a big brand license". Crafting there is mostly useless (apart from crafting consumables, but instead of buffing the other crafts, this has been nerfed several times, so it's getting there too) and the RNG of the Reverse Engineering system is astonishingly stupid. It all feels ill-conceived and very disconnected from the rest of the game.
    [/rant]
    (2)
    Last edited by Emphrygian; 03-14-2012 at 07:39 PM.

  5. #125
    Player
    Emphrygian's Avatar
    Join Date
    Feb 2012
    Posts
    9
    Character
    Melkor Arcannum
    World
    Balmung
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Sephrick View Post
    The economy currently is a raw materials market. As someone who is leveling CRP and WVR, I can attest to the insane prices of materials. On Rabanastre it can cost me upwards of 10-20k per synth depending on the route I take.

    [snip]

    Which I again offer a simple, two-fold solution: Make static access to appropriate level leves and allow melding to be a one-class-does-all endeavor. Everyone wins, now one has to feel cheated.
    While I agree that costs like that for a single synth are a bit insane, I feel like I must also play the devil's advocate and point out that there is an option: level the appropriate DoL classes. As the current economy is, as you say, lopsided towards the raw materials this seems like a win-win situation. You get the materials you need and you can sell any surplus you get on the wards, which in turn can help lower the prices for materials overall (if more people do the same). I realize that you didn't really request lower material requirements for synths (or higher EXP gains per synth), but I still think this needed to be said.

    That said, I do agree that leves should be static as I'm constantly annoyed by not finding the appropriate ones.
    (1)
    Last edited by Emphrygian; 03-14-2012 at 11:47 PM. Reason: grammar

  6. #126
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    DoH recipe level requirements ruin the current synthesis system.

    I think they should scrap the DoH recipe level requirements. Recipes could require DoW/DoM level AND correct ingredients.

    Currently, there is a minority that enjoy spending their time grinding DoH levels... Personally, I would rather hit every red light for the rest of my life.
    (0)

  7. #127
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by RahJah View Post
    DoH recipe level requirements ruin the current synthesis system.

    I think they should scrap the DoH recipe level requirements. Recipes could require DoW/DoM level AND correct ingredients.

    Currently, there is a minority that enjoy spending their time grinding DoH levels... Personally, I would rather hit every red light for the rest of my life.
    You can play the game all the way through without having to level a single DoH/L.

    No need to screw up in-depth crafting system to satisfy people who don't enjoy it when they can make changes, as they have with 1.21, to encourage people who may enjoy it.
    (4)

  8. #128
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by NoctisUmbra View Post
    You can play the game all the way through without having to level a single DoH/L.
    Sure, but I like to craft my own items (DoH); I like to farm my own ingredients (DoL). Why should we all have to be subject to an absolutely mind-numbing grind to be able to enjoy everything this game has to offer? I see the merit in grinding in battle; your skills improve. However, there is no growth in grinding DoH.

    If my DoW/DoM can survive being in the zone, I should be able to break out with an axe and chop logs regaurdless of my DoL level. Then I should be able to take the logs and make a fishing pole regaurdless of my DoH level. Further, I should be able to take the pole and catch fish. Then, cook some food. All of this should be possible without having to farm/craft items that I don't need. Bottom line, griding crafts is not fun and should be abolished.

    This game would be fun if we could interact with new zones as we level our DoW/DoW by farming and crafting those zones without DoH/DoL level restrictions. It shouldn't be as easy as it is to explore the world in a day, but that is for another thread.
    (0)
    Last edited by RahJah; 03-15-2012 at 08:32 AM. Reason: Addition of text.

  9. #129
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by RahJah View Post
    Sure, but I like to craft my own items (DoH); I like to farm my own ingredients (DoL). Why should we all have to be subject to an absolutely mind-numbing grind to be able to enjoy everything this game has to offer? I see the merit in grinding in battle; your skills improve. However, there is no growth in grinding DoH.

    If my DoW/DoM can survive being in the zone, I should be able to break out with an axe and chop logs regaurdless of my DoL level. Then I should be able to take the logs and make a fishing pole regaurdless of my DoH level. Further, I should be able to take the pole and catch fish. Then, cook some food. All of this should be possible without having to farm/craft items that I don't need. Bottom line, griding crafts is not fun and should be abolished.

    This game would be fun if we could interact with new zones as we level our DoW/DoW by farming and crafting those zones without DoH/DoL level restrictions. It shouldn't be as easy as it is to explore the world in a day, but that is for another thread.
    by your logic all combat classes should be combined into 1 too since its pointless to mindlessly grind


    sorry, but in the end, the same fact comes up, if you dont like crafting, dont do it, but dont petition to have it destroyed for everyone else so it can be turned into something you specificaly like

    what you like, others wont

    not everyone can be satisfied, and right now, i think a majority of people like the system

  10. #130
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kiote View Post
    The sad truth is, that is exactly what the system is right now. They just have not revamped the Skill for the new system yet.

    People just don't recognize the system by your description because right now, it looks like lists. If they put all the skills on the action bar, made Qual, Dur and Progress into HP bar graphic, we would have exactly what you just described.
    Theres a F2P game called Mabinogi. Not a bad fantasy type game for a freebie. Crafting wasn't too deep, but for say armor making, you'd have a small window with 5 dots, and a timer, you had to try and click your "Hammer" as close to the dots as possible in the count down, closer you were, better the effect (Or non fail it was a long time ago)

    Cloth was stiching in the correct pattern quickly etc etc. Point i'm making is although it was a "mini game" it was easy to understand, wasn't some elaborate puzzle and was over quickly. But it made you put a little effort in.

    I'm sure if SE wanted something interactive like this they could make a much more attractive version. Could even add something like this to save your item from a failure provided you gained X quality.

    I Enjoy having crafting as more then a click once and wait a few. At the same time i'm not sure if its the system, or the UI elements that i interact with that make it some times, less then interesting.

    Even though it requests input it feels very passive. I wouldn't mind a much more active system. even if it makes me hit the nails myself
    (0)

Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast