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  1. #1
    Player
    Mooshywooshy's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    55
    Character
    Mooshkin Dreikoenige
    World
    Goblin
    Main Class
    Machinist Lv 60
    Crafting in FFXIV is a blast! But then I tend to wake up 5 hours later to discover I actually only crafted about 3 things and there is drool on my keyboard.
    (5)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    What I don't like about the current crafting system is that its very tedious and boring to level. The mini game you play to craft is not fun. Crafting should be done at a much faster pace. Spamming 1 button for over a hundred hours is not fun.
    (0)

  3. #3
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    If spamming synths that use up lots of mats wasn't one of the best ways to level up any DoH job, then I think the price of materials wouldn't be so high and unbalanced.

    They can partially fix that by cutting down on traveling for craft levequests, increase exp rewarded by craft levequests, and add other ways to level (crafting quests, group crafting, Hamlet stuff).
    (0)
    Last edited by Vaen; 03-14-2012 at 08:22 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Vaen View Post
    If spamming synths that use up lots of mats wasn't one of the best ways to level up any DoH job, then I think the price of materials wouldn't be so high and unbalanced.

    They can partially fix that by cutting down on traveling for craft levequests, increase exp rewarded by craft levequests, and add other ways to level (crafting quests, group crafting, Hamlet stuff).
    They don't even really need to increase exp gains any more. Just allow static access to leves instead of the randomness they have now.
    (1)

  5. #5
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    One of the worst systems you'll find in any game to date
    (0)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Hate the monotony right now. 2 synth options won't make that anybetter. Best temp option: Fixed camps, like DoW/M, best permanent option: make 2 crafting synth options: 1) insta synth, no possibility of hq, 2)craft it out like now, using which ever two options they'll be giving us and you can hq.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by zaviermhigo View Post
    Hate the monotony right now. 2 synth options won't make that anybetter. Best temp option: Fixed camps, like DoW/M, best permanent option: make 2 crafting synth options: 1) insta synth, no possibility of hq, 2)craft it out like now, using which ever two options they'll be giving us and you can hq.
    we have insta synth

    its called hasty hands

  8. #8
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Crafting after 1.21 is so much better. A lot more feeling of control and consistency with each of the 3 synthesis actions having a use. The control over HQ rate is also nice.

    Most of all there's the degree to which Quality effects experience - it's been buffed to an amazing degree. I've gotten 2.3k xp from a levequest synth with rested bonus and no scroll. Doubling/Tripling your xp gain by paying more attention to the synthesis and making smart use of your skills, which are now readily available, pays off very nicely.

    The difference between crafting now and before 1.21 is night and day.
    (2)

  9. #9
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    DoH recipe level requirements ruin the current synthesis system.

    I think they should scrap the DoH recipe level requirements. Recipes could require DoW/DoM level AND correct ingredients.

    Currently, there is a minority that enjoy spending their time grinding DoH levels... Personally, I would rather hit every red light for the rest of my life.
    (0)

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by RahJah View Post
    DoH recipe level requirements ruin the current synthesis system.

    I think they should scrap the DoH recipe level requirements. Recipes could require DoW/DoM level AND correct ingredients.

    Currently, there is a minority that enjoy spending their time grinding DoH levels... Personally, I would rather hit every red light for the rest of my life.
    You can play the game all the way through without having to level a single DoH/L.

    No need to screw up in-depth crafting system to satisfy people who don't enjoy it when they can make changes, as they have with 1.21, to encourage people who may enjoy it.
    (4)

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