Quote Originally Posted by MintnHoney View Post
And yet, you know that you are, in fact, being... well, that. Which I have a problem with, especially when you say things like:


meanwhile the issue that we're having is that we don't have enough variety to support the gameplay experience for quite a few supposedly-required players in this MMO. The lack of variety in PvE is a major reason people are so excited and pleased with PVP as of 6.1, despite balancing issues and difficulty spikes of playing PvP.

Even if you want to try and argue that the "gameplay experience" has "variety" in that players can "choose to play a job," it's not enough to just stick something into the game for the sake of having it. It has to be supported and developed, otherwise the "variety" is just slapped-on and unenjoyable. I've seen many other games, MMO or otherwise, get review-bombed for "tacked on" experiences, and I know that there are many people out there that would not forgive that, so I don't understand why we're just supposed to be ok with when they decide to neglect their "gameplay experience" to the point of turning everything into sticky note levels of tacked-on.
No, I'm not. I'm telling the OP that, quite simply, their problems with this game seem - at least from the outset - to be the game itself.

It'd be like me telling From Software to change Elden Ring. My problems with that game are so systemic and intrinsic to what it is, that me complaining about it is pointless. The game is just not for me. So I don't give them that feedback or tell them to change it. I just don't play it. And I play other things.

This game is not homogenized. It is systemically stable. A lot of people mistake 'having similar basic tools' for homogenization, but it's not. White Mage and Astro play dramatically differently overall. Sage and Scholar even more differently than that. Even the most 'commonly complained about' cases of homogenization - Dark Knight and Warrior - feel significantly different in their theme, their style, and the focus. Sure, they have some basic rotational similarities and similar functioning tools... but that's how the devs manage to have 15+ classes in a game where the hardest content is groups of 8 without having certain classes be just systematically excluded from raiding entirely. They give them the basic functioning tools to work and then add flavour in terms of unique abilities, the animations, the story, and the nuance of their gameplay systems(job gauge, ogcds, unique cooldowns, etc.).

That isn't to say anything is perfect... there's definitely room for improvement. But... if your problem is the game itself, then the changes needed to make you happy would basically require reinventing the wheel. And a lot of people are MOSTLY (or at least largely) happy with the wheel.