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  1. #21
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    420
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kuritzkale View Post
    New? Most FFXIV players can't even imagine what the game would be like if it were different from how it is now because they're new and 99% of coverage of ff14 is positive to an outrageous degree that is IMO completely unjustified, or if they're not new they're so bought into EVERYTHING the dev team does because in their eyes they can do no wrong, even though they've shown quite a bit recently (and in the past) that they change stuff for the worse regularly, or in general just seem disconnected from what players actually want, and just push for more homogenization (see: hissatsu kaiten removal, trick attack/mug change, everything they've done with healers/most jobs in general since shadowbringers)
    Or they either simply like the changes or don't care and continue to support it.
    (0)

  2. #22
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaoTech View Post
    It’s unfortunate you didn’t get to experience healing pre-Shb. Healing used to be so fun, AST was amazing, we had all the cards and time magic and 2 sects. SCH actually had 2 diff fairies entirely, not just in looks. More dps, just far more interesting all over. They have really gutted healers bad and healer community has been screaming on deaf ears for years to no avail. Devs have ignored them entirely and continue to butcher the jobs and the game to the point it’s not fun or interesting to even new people. Are they too dumb to realize they are killing the game? Do they just not care and only care about the money? We don’t know? But as long-term players SO MANY of us share your frustration.
    To put the situation in a nutshell, healers are designed to appeal to people who, for the most part, don't even want to play a healer in an attempt to drawing more people to the role, without realizing - or perhaps caring - that veteran healers, those who actually like to play healers, are simultaneously leaving - they're not expanding the healer population, just.... cycling through it?
    (17)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #23
    Player
    AetherStar_26's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Aether Star
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    If you find healing boring, you should play and experience Savage/Ultimate content as a healer. If the devs didn't simplify healing, it would lead to a very large pool of players being very ineffective at healing to the point that ppl probably wouldnt be able to complete normal mode content reliably
    (0)

  4. #24
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AetherStar_26 View Post
    If you find healing boring, you should play and experience Savage/Ultimate
    Tell me then, why should we be bored in 95 percent of the content then? It’s such an asinine argument to be making especially since savage and ultimate still fall under their fight design meaning that the fights and the damage done in those fights are scripted.
    (17)

  5. #25
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jeeqbit View Post
    Healing was the same (it was spam 1 button for damage except on SCH), most of the AST cards were useless or sub-optimal so you were shuffling them like you do now when the symbol is wrong, the choice of fairy was mostly pointless because you just choose the best one.
    Keep your 'suboptimal' to yourself, please.
    I'm not playing that game. I don't approach my gaming experience with an excel spreadsheet. And I never thought I'd say this, but I enjoy PvP. And you know why? Because I actually feel like I have an identity. If SE starts to homogenise PvP I'm out. lol
    (6)

  6. #26
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AetherStar_26 View Post
    If you find healing boring, you should play and experience Savage/Ultimate content as a healer. If the devs didn't simplify healing, it would lead to a very large pool of players being very ineffective at healing to the point that ppl probably wouldnt be able to complete normal mode content reliably
    Plenty of healers do that and guess what?

    Pressing Dosis for 200 times a fight is just as boring in savage as it is in normal content.
    (13)

  7. #27
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AetherStar_26 View Post
    If you find healing boring, you should play and experience Savage/Ultimate content as a healer. If the devs didn't simplify healing, it would lead to a very large pool of players being very ineffective at healing to the point that ppl probably wouldnt be able to complete normal mode content reliably
    Go click on to the second quote I have in my signature and read that whole post. That is my response.

    Also this:

    Quote Originally Posted by ASkellington View Post
    My response to "go do ultimate" is,

    okay, so when do healers get to automatically start at the level cap of each expansion since it seems you do not want us to enjoy the other 90% of the game?

    I have done the MSQ as a CNJ to WHM to AST when I got to HW and stayed AST all the way to EW. It is boring. Doing solo duties when you only have 2 abilities (4, now I guess with the occasional Lord of Crowns and ES) is beyond tedious. And unlike ESO where they get to have the excuse of "play magical dps until group content" CNJ doesn't get to do that until 15.

    Saying to "play dps to get to MSQ" doesn't wholly disregard the fact that if I want to play a healer I got to level it. Y'know. Dungeon content? Or Deep Dungeon content? Or Fates? All of which are boring on healer if you have a competent group.
    Bottom line is no class in this game should only find fun at the highest tiers of difficulty.

    Healer as a role needs to be fixed whether the devs like it or not. We have 2 dps options for the most part for 86 levels and not enough damage being dealt because SE doesn't want to stress out healers to make our 8-10 healing buttons worth a damn.
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #28
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    Wow.. that didn't take long to be said... is this the new lazy buzz phrase of argument on these forums lately?
    Not meaning to be dismissive or tell him 'just go away and never ask for change'... but the game is what it is. They're never going to make this game Lost Ark. It's just not going to happen. The devs are very clearly content with the type of combat design they have(and they have an audience of players who appreciate what it is)... and trying to get them to reinvent the wheel to turn this game into something it isn't is futile.

    Sometimes the best decision you can make is to recognize when what a game is... isn't right for you and move on. And if a game's fundamental combat design from the ground up is really that boring to you... maybe that's the lesson you should take away from it.

    Edit: And to be clear, I am not saying that no changes should be made to healing. I've said on-stream as well as in other posts recently on the forums that I'd love if they added a little bit of extra variance to the moment to moment gameplay of healing. But... they're never going to make this game into what other MMOs do for combat. Because that's not what this game is. It's going to be rotational, it's going to be fairly - to use the most polite term - stable. Because that's how they keep things balanced. The variance in this game is not primarily in the moment to moment act of playing your class but in interacting with the mechanics of the boss. And that's an acquired taste that not everyone is going to like. And if you don't... you're not wrong for not liking it... but the game may not be right for you.
    (1)
    Last edited by Elesh; 04-15-2022 at 03:13 AM.

  9. #29
    Player
    Kuritzkale's Avatar
    Join Date
    Apr 2022
    Posts
    57
    Character
    Crystallized Lore
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elesh View Post
    they're never going to make this game into what other MMOs do for combat. Because that's not what this game is. It's going to be rotational, it's going to be fairly - to use the most polite term - stable. Because that's how they keep things balanced. The variance in this game is not primarily in the moment to moment act of playing your class but in interacting with the mechanics of the boss. And that's an acquired taste that not everyone is going to like. And if you don't... you're not wrong for not liking it... but the game may not be right for you.
    Nobody is asking the devs to turn this game into something it isn't. Nobody is asking for the game to not be "rotational", they're asking for the game to be more like what it once was, before shadowbringers (and then endwalker) completely gutted multiple jobs and entire roles. And if not that, at least some variety in gameplay. There can be difficult and easy jobs, and they don't have to take jobs that WERE complex and took some thinking to use properly and turn them braindead (like summoner). And I don't know how you can say variance in gameplay in ff14 is supposed to be from interacting with the mechanics of bosses, because the VAST MAJORITY of the content in this game is braindead easy, and there are jobs (really just BLM atm) that show that the devs CAN make variance in gameplay come from the moment to moment act of playing your job.
    (6)

  10. #30
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Healing was the same (it was spam 1 button for damage except on SCH), most of the AST cards were useless or sub-optimal so you were shuffling them like you do now when the symbol is wrong, the choice of fairy was mostly pointless because you just choose the best one.
    Selene's Fey Wind may have not been good but what I wouldn't give for an AoE esuna again.
    (3)

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