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  1. #1
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    Wow.. that didn't take long to be said... is this the new lazy buzz phrase of argument on these forums lately?
    Not meaning to be dismissive or tell him 'just go away and never ask for change'... but the game is what it is. They're never going to make this game Lost Ark. It's just not going to happen. The devs are very clearly content with the type of combat design they have(and they have an audience of players who appreciate what it is)... and trying to get them to reinvent the wheel to turn this game into something it isn't is futile.

    Sometimes the best decision you can make is to recognize when what a game is... isn't right for you and move on. And if a game's fundamental combat design from the ground up is really that boring to you... maybe that's the lesson you should take away from it.

    Edit: And to be clear, I am not saying that no changes should be made to healing. I've said on-stream as well as in other posts recently on the forums that I'd love if they added a little bit of extra variance to the moment to moment gameplay of healing. But... they're never going to make this game into what other MMOs do for combat. Because that's not what this game is. It's going to be rotational, it's going to be fairly - to use the most polite term - stable. Because that's how they keep things balanced. The variance in this game is not primarily in the moment to moment act of playing your class but in interacting with the mechanics of the boss. And that's an acquired taste that not everyone is going to like. And if you don't... you're not wrong for not liking it... but the game may not be right for you.
    (1)
    Last edited by Elesh; 04-15-2022 at 03:13 AM.

  2. #2
    Player
    Kuritzkale's Avatar
    Join Date
    Apr 2022
    Posts
    57
    Character
    Crystallized Lore
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elesh View Post
    they're never going to make this game into what other MMOs do for combat. Because that's not what this game is. It's going to be rotational, it's going to be fairly - to use the most polite term - stable. Because that's how they keep things balanced. The variance in this game is not primarily in the moment to moment act of playing your class but in interacting with the mechanics of the boss. And that's an acquired taste that not everyone is going to like. And if you don't... you're not wrong for not liking it... but the game may not be right for you.
    Nobody is asking the devs to turn this game into something it isn't. Nobody is asking for the game to not be "rotational", they're asking for the game to be more like what it once was, before shadowbringers (and then endwalker) completely gutted multiple jobs and entire roles. And if not that, at least some variety in gameplay. There can be difficult and easy jobs, and they don't have to take jobs that WERE complex and took some thinking to use properly and turn them braindead (like summoner). And I don't know how you can say variance in gameplay in ff14 is supposed to be from interacting with the mechanics of bosses, because the VAST MAJORITY of the content in this game is braindead easy, and there are jobs (really just BLM atm) that show that the devs CAN make variance in gameplay come from the moment to moment act of playing your job.
    (6)