My only question is why are you going into a double life phase, in EW dragoon no longer needs to do that, just delay every time.

My only question is why are you going into a double life phase, in EW dragoon no longer needs to do that, just delay every time.
Yes, DRG is a very smooth job that only requires quality of life improvements and some tuning. These huge changes for 6.2 are concerning because they can easily break the job's identity, and a rework should be more suited for 7.0 than in the middle of the expansion.To me Dragoon's sat in a similar space as Black Mage where they hit their core flow in Heavensward/Stormblood and have gotten QoL and downtime fillers to make that flow easier or shore up weak points. Their remark on Black Mage was "Job's basically perfect, no changes," so why's Dragoon being looked at? I've never seen it as a contested job in the ways many others are and it was especially odd to hear it mentioned alongside AST which is maybe the most contested.
I don't think DRG requires any fundamental design changes and can stay its course of refining the current build it has, that it is and has been in a comfortable place for a long time and it's concerning that they think it requires a rework without notable feedback urging one.
DRG is all about oGCDs mechanically and jumps and dragon abilities (GSK, NAS, MD, WWT...) thematically. Removing or "streamlining" what a well-rounded job such as this one has to offer will likely strip it of its uniqueness.
While double life phases are less common, they are a tool available in our kit that can be used in some scenarios. If the boss will die before the next burst comes or if it phases out but we are able to get an extra eye before this happens, then we need to do a double life.
This is also why Mirage Dive cannot be removed, as it provides us with the flexibility to delay or enter life at will, even if in full uptime dummy fights we always delay life, this won't be the case in plenty of other encounters or scenarios.
We can find an example in P2S, where it is customary to switch the order of HJ and GSK after the first arrows in order to enter life just before Kampeos and put the two NAS at the end of the life window under buffs, to then keep delaying life by using MD after GSK.
Or in dungeons, where it's preferrable to use HJ first and as soon as possible to get as many eyes (and MD out) as possible before a pack of mobs dies.
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