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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WiccaP View Post
    Ive seen it in another thread and I agree, the devs and yoshi just glance over MCH and act like they dont even want to talk about it in lives and ignore it in content. It honestly feels like they dont care about the job, its players, or how to fix it. Ive mained MCH since HW and honestly if something doesnt change in 7.0, I cant say Ill be a mch main.
    I will still main MCH as the game moves forward because I just really enjoy gun job/class unless a new type of Gun job/class is released that is more focused on actually using the Gun weapon instead of technology since skill wise MCH has been moving a bit more on the Tech side slowly each expansion similar to how Ninja been replacing Assassin Job theme skills with more ninjutsu.

    However, it is a bit obvious these days that they don't really know where to take Machinist gameplay wise because Gun class/jobs is not a very fantasy style job.

    At this point I feel they may have hit a wall with creativity wise for MCH through their current limitation of basing FF14 jobs only on past incarnations of said job from other FF games or trying not to become too Sci-fi with MCH.

    With this thought, I think they really just need to go full sci-fi with MCH if they want to get very creative on how it may play. Maybe go full Assault/Blitz from Dungeon Fighter Online if they must....

    https://www.youtube.com/watch?v=6WFb0J-juL4

    either way they now have another 10 years to work on it but we can never tell if they will deal with it positively or negatively.
    (2)
    Last edited by EdwinLi; 04-12-2022 at 02:25 PM.

  2. #2
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EdwinLi View Post
    At this point I feel they may have hit a wall with creativity wise for MCH through their current limitation of basing FF14 jobs only on past incarnations of said job from other FF games or trying not to become too Sci-fi with MCH.
    I mean I could understand hitting a wall creativity wise if it wasn't for the number of different fixes that I have seen others and myself post that could be done flavor wise and in a lot of cases function wise. I think the MCH started more like an engineer or gadgeteer that used a gun and then in ShB they kind of switched it to a gunner class and that's where they ran into issues. Which a gunner class could work if it had been built that way from the beginning.

    I believe to fix the creativity problems and some of the issues they should go back more towards the gadgeteer side of mch. Give us our turrets back and give the support thats needed and move away from the "selfish dps" because they havent figured out how to balance it and ranged tax. Create skills and abilities that dont revolve around the gun. A gap closer that functions like a grappling hook or "rocket boots" that launch us to the side, a party or personal shield that is created by a smaller turret thats thrown in the air and lasts for so many seconds, turn flamethrower into a turret that you throw out and does a 360 aoe, tie the heat and battery gauges together and make them more synergistic and useful.
    This post has some great ideas on how to tie the heat and battery gauges together. https://forum.square-enix.com/ffxiv/...Machinist-post.
    I think they need to bring an actual Gunner job in and have it focus on being a pure dps with skills and abilities that tie into that instead of shoehorning mch into it and let mch be the counter support job to brd and dnc. I like to think of the balance for r-phys like pre-EW healers. WHMs were regen, sch were shields and ast were the balance in between. Brds are all about buffing dmg and heals, dnc seems like a good balance of buffs and mitigation, let mch be the damage mitigators, let us be the shields of r-phys. which would fit more flavor wise. MCH dont use magic, but we do use machinery; energy and mechanical shields exist in the game already so it wouldnt be taking things any farther into sci-fi
    (2)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WiccaP View Post
    I mean I could understand hitting a wall creativity wise if it wasn't for the number of different fixes that I have seen others and myself post that could be done flavor wise and in a lot of cases function wise. I think the MCH started more like an engineer or gadgeteer that used a gun and then in ShB they kind of switched it to a gunner class and that's where they ran into issues. Which a gunner class could work if it had been built that way from the beginning.

    I believe to fix the creativity problems and some of the issues they should go back more towards the gadgeteer side of mch. Give us our turrets back and give the support thats needed and move away from the "selfish dps" because they havent figured out how to balance it and ranged tax. Create skills and abilities that dont revolve around the gun. A gap closer that functions like a grappling hook or "rocket boots" that launch us to the side, a party or personal shield that is created by a smaller turret thats thrown in the air and lasts for so many seconds, turn flamethrower into a turret that you throw out and does a 360 aoe, tie the heat and battery gauges together and make them more synergistic and useful.
    This post has some great ideas on how to tie the heat and battery gauges together. https://forum.square-enix.com/ffxiv/...Machinist-post.
    I think they need to bring an actual Gunner job in and have it focus on being a pure dps with skills and abilities that tie into that instead of shoehorning mch into it and let mch be the counter support job to brd and dnc. I like to think of the balance for r-phys like pre-EW healers. WHMs were regen, sch were shields and ast were the balance in between. Brds are all about buffing dmg and heals, dnc seems like a good balance of buffs and mitigation, let mch be the damage mitigators, let us be the shields of r-phys. which would fit more flavor wise. MCH dont use magic, but we do use machinery; energy and mechanical shields exist in the game already so it wouldnt be taking things any farther into sci-fi
    Well part of the doubt with where MCH should go maybe the result of how it was originally meant to be designed as a combination of FF series Gunner jobs and Machinist jobs. Thus trying to constantly fill the roles and needs of two types of Jobs from the FF series but maybe conflicting with each other with due to the focus of these two jobs in past FF series games. However, this also does open up potential to make the job go far more creative direction if the developers wanted to that past FF games never took.

    Still we can't know what are on the minds of the developers beyond just speculating at this point.
    (0)