Outside of DF, when did you ever have 4 physical ranged dps in a party? Or even three, two of which being dnc and one dnc allready snagging the not-phys-ranged dps for their dancepartner?You need to have *SOME* high personal DPS classes for DNC and BRD to actually gain benefit from. That's why you would want them. Having those classes like SAM, BLM, MCH are necessary for DNC and BRD to achieve higher RDPS, if you just had a full raid of support DPS their RDPS would be much lower. DNC and BRD can't even hit their medicore RDPS without those high personal DPS classes to buff in the first place. Support classes don't stack well and they are effected by the entire comp of the raid. High Personal DPS classes do stack and literally don't rely on any other class to achieve that. A Dancer dance partnering a MCH is going to do a lot more RDPS than a Dancer dance partnering another Dancer or Bard. Support classes *need* those high personal DPS classes to do well. I want to stress I am not saying MCH doesn't need buffs, it does but its not so simple as just making it out perform DNC and BRD in everything. In regards to what its offering the party, DNC and BRD just offer DPS buffs, MCH has the same defensive CD the whole role has. Personal DPS > DPS from Buffs. DPS from Buffs require coordination, require multiple people to execute properly, there are more variables. Your personal DPS is up to you and only you, this makes it more desirable than DPS from buffs, because there is less that can go wrong.
rDPS also is not given, but takes planning and effort to properly pull off.
Ok, enough placing bets, cards on the table. Just for the sake of consistency, ought to all aDPS kings and queens belong to under or over their rDPS counterparts? Because anything that applies to Machinist can also be applied to Black Mage and Samurai if it just comes to aDPS vs rDPS fight again.
Hello Machinist players we've heard your complaints loud and clear. As part of the ongoing Machinist balance changes we have announced we will be adding 10 [10!] potency every 0.5 patch to Drill, Chainsaw, and Air Anchor. /s

I presented a detailed opinion of the issues in another thread, I'll just leave the link to it here and move on since I don't want to repeat myself but consider that some input for this one. Pretty difficult to remain hopeful that the devs will pay any attention since they haven't for years and seem content on continuing to ignore MCH players plight. https://forum.square-enix.com/ffxiv/...=1#post5890630
Ultimately I agree with any decent takes here but this is a thread that seems to be alive so keep it going.



It was a good take in the other thread. Honestly just making more and more threads and keeping all of them alive might be the best strategy considering all the long threads from before did nothing. Headlines sell, so it's better to have more of them.I presented a detailed opinion of the issues in another thread, I'll just leave the link to it here and move on since I don't want to repeat myself but consider that some input for this one. Pretty difficult to remain hopeful that the devs will pay any attention since they haven't for years and seem content on continuing to ignore MCH players plight. https://forum.square-enix.com/ffxiv/...=1#post5890630
Ultimately I agree with any decent takes here but this is a thread that seems to be alive so keep it going.

I hope you're right, friend.



I honestly don't even know why it would be so bad for double ranged compositions to exist. Double melee and double caster are fine. Ranged classes don't even bring a combat raise and SMN is just as mobile as any physical ranged class. There's really no composition where MCH fits in: it doesn't buff anyone, and it doesn't do enough damage to use buffs well.



Especially since you can use 1 Melee, 1 Caster, 1 Ranged and 1 SMN for the exact same mobility.I honestly don't even know why it would be so bad for double ranged compositions to exist. Double melee and double caster are fine. Ranged classes don't even bring a combat raise and SMN is just as mobile as any physical ranged class. There's really no composition where MCH fits in: it doesn't buff anyone, and it doesn't do enough damage to use buffs well.
Expect you get a free res and cool healing.
And that mobility is, in practice, completely useless.



Fun fact: MCH is also the least mobile physical ranged. DNC has En Avant and BRD's Repelling shot just got buffed to 15 yalms.



Let's go with a funnier fact!
A skilled BLM will be more mobile than a perfect MCH.
Okay that may be a stretch but BLM mobility remains insane in EW.
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