
Originally Posted by
Roxus
I want to start off by saying this isn\\'t really about the numbers, because in a vacuum it\\'s relatively the same outside of parties who utilize crit buffs. This isn\\'t accounting for the fact that you can still crit before when comparing before and after patch 6.1.
I am a Samurai main who has played the job since its release alongside Stormblood, while taking it into every new experience possible. I have seen and played many changes to the job, and this is by far the worst.
The first thing I want to address...is Kaiten. I have absolutely no idea who or what convinced the team to remove this ability. I would say it is largely iconic to the Samurai\\'s gameplay. I don\\'t need to "try it" as the patch drops. I have simply tried my regular rotation without the ability, and frankly speaking, is the worst feeling I\\'ve ever had with the job. Think of when you get synced to level 50 content. That\\'s what it basically is. If the argument is button bloat, well it didn\\'t really change since you now replace it with Shinten...or the now neutral Gyoten/Yaten. The upside(?) is that now you don\\'t need to think about saving Kenki for your finishers.
Another issue is the potency of Kaiten was spread out into the regular rotation, further homogenizing the values and putting less emphasis on your finishers. We had the Hagakure gameplay removed only to reintroduce it into a much simpler form now. I won\\'t speak for others but Shinten is one of the most lackluster animations I\\'ve used on Samurai and to have to do that again is not my idea of fun.
Why are we heading down a path where all skills will eventually contribute equally to your damage, what is the point of building resources and spending them when the payoff is lackluster? If not equally, significantly less impactful in both ways. Why is there this incessant need to generalize the jobs so hard? I don\\'t mind some but this is outright disruptive. You can remove large damage variance while keeping the identity.
I dislike that every buff/change sees our regular rotation buffed, instead of our finishers. Why are they even called finishers at this point? I also don\\'t see the logic introducing these changes to Samurai but not Black Mage as well. To clarify, I am somewhat of a fan of being given the guaranteed crit, but the downsides have outweighed the positives to this for me personally.
The only finisher that saw a positive with these changes was regular Higanbana.
Incremental changes is a good strategy and safe, but with how often the balance changes come out it isn\\'t good/fast enough and leaves many jobs in a state of discontent until months or even years later. Changes need to be made faster if this is how they plan to balance jobs, and bring out hotfixes