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  1. #1
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Chopstix View Post
    Such a giant waste of meaningless development/balancing time. The only good change for SAM out of the patch is the circle aoes. Thats nice. Everything else needs to be reverted ASAP.
    Gonna have to channel my inner WAR here and say that I actually liked the conal.
    Which is strange because I hate Overpower. But Tenka Goken's conal was always interesting to me with having to hop in and hop out to position it correctly. The AOE rotation is now basically just going to be standing still in the middle of the pack with no movement at all, outside of dodging the occasional AOE.
    (8)

  2. #2
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    The salty tears taste so good
    (3)

  3. #3
    Player
    KoS_Jooken's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Lightz Raela
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazimere View Post
    The salty tears taste so good
    (26)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The potency nerfs are unacceptable. The whole removing kaiten because of "action bloat" is stupid, but sure whatever I'll get over it. Removing our move that grants a 50% damage buff and then also nerfing the potency on moves that make up the majority of our dps though is absolutely ridiculous. Being auto crits will not make up for the lack of kaiten + a nearly 300 potency drop on kaeshi completely wrecking the burst damage windows and basically removing synergy with raid buffs.
    (6)

  5. #5
    Player
    AutoBunBun's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Freya Bellerose
    World
    Coeurl
    Main Class
    Samurai Lv 90

    Please Revert the Samurai Changes.

    Made an account just for this, I'm also unhappy with the samurai changes, to me the job just feels that much more boring without kaiten. I really enjoyed the the little wind up animation before any iaijutsu. I really hope they consider reverting the changes.
    (10)

  6. #6
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Adding my piece to the conversaion.

    1. As detailed in https://forum.square-enix.com/ffxiv/threads/458421-An-Examination-of-Kaiten-and-Action-Bloat-on-Samurai, simply removing Kaiten does very little to resolve the non-existant "Action Bloat" issue. On top of this, SAM barely have to double weave.
    2. Kaiten was not removed in 6.0, this means throughout 5.x neither the playerbase nor the dev team considered it to be action bloat.
    3. Kenki Gauge is now effectively meaningless, there is close to zero decision making to be had when using Kenki, even Gyoten/Yaten are the same potency per Kenki as Shinten.
    4. The use of Third Eye was further encouraged by extending its duration, thus making it easier to use. This goes against the intention of both lowering action bloat, and reducing skill gap.
    5. Crit variance only became a major problem because they chose to turn SAM into a fixed 1min burst job in 5.x with big potencies on select skills. This was not a problem back in 4.x when Hagakure was used to convert Sen into Kenki into Shinten spam for a more smoothed out damage profile.
    (13)

  7. #7
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Yes, the removal of Kaiten saves us one button press at optimal play. As stated by many others, there are a plethora of actions they could have combined instead. It's a very silly justification and those that say it was an unnecessary button to press before your skills are not looking at it correctly.
    Agree with the Kenki gauge. Might as well remove our gauge and give individual cooldowns at this point.
    Third eye is another can of worms I have honestly given up on. Seigan and Merciful Eyes were perfectly fine yet removed.
    It was stated that they wish to change the Critical system in particular, and burst phases from DPS. Problem is, they decided to push the Samurai changes before everyone else and the substat change, effectively making us a lab rat. There are many discussions about quitting the job or excluding them from parties. I imagine the backlash would not be as hard if the changes were more than just Samurai, but with how it is now, we are effectively worse for no real reason while the other jobs are not also brought to the same level.
    (9)

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    What I don't get is why does the new Way of the Samurai II increase base Kasha/Gekko/Yukikaze by 20 potency, but the combo and rear/flank combos by only 10? No one is going to be using the base version without a combo unless they severely screw up.
    (1)

  9. #9
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    I have been reading the JP section and more players are starting to write their thoughts. Many are against the change of Kaiten, saying that the feel of the job's power and identity are being stripped. There are more that are against the removal but are more reserved and demand an explanation, because the liveletter essentially skipped over us and seemed disrespectful, while they spent time listening to Ninja players. There are also a handful of discussions in general discussion and 3rd party forums. If you do not like the changes, please keep speaking up. Thanks.
    (15)

  10. #10
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Roxus View Post
    I want to start off by saying this isn\\'t really about the numbers, because in a vacuum it\\'s relatively the same outside of parties who utilize crit buffs. This isn\\'t accounting for the fact that you can still crit before when comparing before and after patch 6.1.

    I am a Samurai main who has played the job since its release alongside Stormblood, while taking it into every new experience possible. I have seen and played many changes to the job, and this is by far the worst.

    The first thing I want to address...is Kaiten. I have absolutely no idea who or what convinced the team to remove this ability. I would say it is largely iconic to the Samurai\\'s gameplay. I don\\'t need to "try it" as the patch drops. I have simply tried my regular rotation without the ability, and frankly speaking, is the worst feeling I\\'ve ever had with the job. Think of when you get synced to level 50 content. That\\'s what it basically is. If the argument is button bloat, well it didn\\'t really change since you now replace it with Shinten...or the now neutral Gyoten/Yaten. The upside(?) is that now you don\\'t need to think about saving Kenki for your finishers.

    Another issue is the potency of Kaiten was spread out into the regular rotation, further homogenizing the values and putting less emphasis on your finishers. We had the Hagakure gameplay removed only to reintroduce it into a much simpler form now. I won\\'t speak for others but Shinten is one of the most lackluster animations I\\'ve used on Samurai and to have to do that again is not my idea of fun.

    Why are we heading down a path where all skills will eventually contribute equally to your damage, what is the point of building resources and spending them when the payoff is lackluster? If not equally, significantly less impactful in both ways. Why is there this incessant need to generalize the jobs so hard? I don\\'t mind some but this is outright disruptive. You can remove large damage variance while keeping the identity.

    I dislike that every buff/change sees our regular rotation buffed, instead of our finishers. Why are they even called finishers at this point? I also don\\'t see the logic introducing these changes to Samurai but not Black Mage as well. To clarify, I am somewhat of a fan of being given the guaranteed crit, but the downsides have outweighed the positives to this for me personally.

    The only finisher that saw a positive with these changes was regular Higanbana.

    Incremental changes is a good strategy and safe, but with how often the balance changes come out it isn\\'t good/fast enough and leaves many jobs in a state of discontent until months or even years later. Changes need to be made faster if this is how they plan to balance jobs, and bring out hotfixes
    I don’t mind it,

    If anything, I appraise it!

    Less buttons, less cluttering the better,

    Hardly any nerfing really
    (3)

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