Haven't found a single person who likes the changes other than people who haven't played it at higher than casual levels.
Hopefully they think of something better soon or at least revert these changes.
SAM players on the forums came up with about a half dozen better solutions in less than a day. The devs have had the better part of 4 - 5 months to figure out what to do with SAM.
I wouldn't hope too hard. Doesn't seem like the devs are hugely interested in 'better' solutions.
SAM main since early-acc Stormblood most of savage tier clear except O12S and I don't do Ultimate.
Do we have to really express why this change is stupid? Do we have again to make a tantrum like we did for Hagakure because it was already this level of stupid?
Do you have at SE just once play a SAM like for thousand(s) of hour? I don't think so otherwise you would know that SAM is just a trashbin without kaiten when you're in leveling and roulette .
Who really think the SAM is difficult? It was difficult at his release and that's all.
-They took Hagakure from us cause people can't do simple math like not spending all of the kenki so you still have kaiten for your Iai resulting in dumbing all the way down the ressource management of SAM.
-They BUFF like never the duration of our Jinpu/Shifu buff cause people can't even push the combo's button in the right order at the right time (with a job where it is your job to collect stickers with combo).
-They added up kenki to all of our combo because people still can't do simple math.
-They took away the real meaning of shoha that was to use meditate to win even more potency/ressource during downtime (Fishing proc was not a cool thing btw)
-Finally they took us Seigan who was a unique tool making 3rd eye something usefull and not a new shinten generator.
SAM mains (please refrain from calling you a main when you can't tell if kaiten was or was not an oGCD you're all embarassing) already made their voices loud enough with the removal of Hagakure who was a core tool to how the Samurai FEEL but eh, everybody's got trashed along the road so we sucked it up.
And now, you did exactly the same as ShB and throwing away an other of our core feeling tool?
SE, If you feel that Samurai is too strong in crit party comp why not telling us? You know why? Cause you know that you ignored community feedback about rampant crit meta since HW. Suck it up and we'll suck it up.
By luck I'm not doing Ultimate Mode so I dont have to force myself to play a job that requires less brainmatter and have less decision making/ressource management than most of moba's character that have only 4 spells. This is laughable.
Tantrum is ending. I'll go back to the game and have fun playing an other job hoping something happens in a good way for SAM.
Sad to see a job where I would put thousands of hour in due to it's relative complexity dropping into the abyss of f2p A-RPG gameplay feeling.
Revert these changes and work on something better like modifying how critical works in the game formula it will be for the better of everyone.
the trouble is right now outside kaiten complain and number, midare and ogi feel week for something you can't throw often. i have a friend blm that can throw 36k dh/crit with his spamable fire spell... when right now my midare only reach 26k... why? i means even with the best skillspeed (2.0 what no one really use) we still need 8 gcd action for 1 midare... that a whole 16 sec (more 17.12 with 2.14). midare and ogi are means to be our hard hitting tool... but right now when we don't have kaeshi it feel week. yes it's auto critical... but it don't change the fact that it's only 600 potency for midare and 800 potency for ogi! really not enough for have the feeling to hit hard and make the iaijutsu something super strong.If they increased them to match the old Kaiten/Kaeshi potencies AND gave them auto-crit our DPS would go through the roof.
Guaranteed crits, not accounting for raid buffs, amount to about 39% extra damage in BiS raid gear with 25% crit and 60% crit magnitude (doing 160% of tooltip damage guaranteed versus doing an average of 115% tooltip damage, 160/115 = 1.3913). If they increased Midare potency to 990 to match Kaeshi, it would be 3168 potency in two hits, compared to what was on average 2277 potency total.
We also don't have to spend kenki on Kaiten anymore to reach that potency, so we have an extra 200 potency worth of kenki to spend on Shinten spam later in the fight.
If they wanted to make Midare hit just as hard on average as in patch 6.0, they should have INCREASED potency to about 710, but this would be a net increase to our DPS because of the extra kenki. If they wanted a Midare+Kaeshi+20 kenki combo to do as much damage as the 6.0 Kaiten+Midare+Kaeshi combo, they should have only reduced potency to 650, or just left it alone. Instead they decided to ALSO nerf the potency of our biggest attacks and redistribute it throughout our combo, reducing our burst damage and synergy with raid buffs even further.
They wanted to address concerns of crit variance, which weren't concerns for anyone not chasing top DPS metrics, and over-corrected so that everyone suffers. And at the same time took away job complexity, identity, and fun.
i begin even to question why the 1.3 sec cast time for something soo meaningless.
yeah i know we only did loose (from the balance discord math) something like 3dps... but it don't change that something feel wrong... yes the critical is means to replace the kaiten effect... but... what about the midare and ogi that was critical with kaiten? why tenka goken did get nerfed? why i feel they did decide to change stuff without even think about the impact on the feeling of the job.. i means i feel more a samurai in pvp than in pve. when i launch a ogi or a midare in pvp it's punishement for the enemy... it's impactfull and make us feel powerfull... but in pve... i feel like... i hit with a hammer toy. and i'm sure i'm not the only one to feel this.
ps: by the way don't come tell me they can't make good synergy between skill, the pvp rework have for some jobs some insane synergy that feel really strong and rewarding!
Last edited by silentwindfr; 04-12-2022 at 09:45 PM.
Revert the changes to Samurai (ALL of them) in 6.11, or sooner in a hotfix. Do NOT wait until 6.2.
Go back to the drawing board, take more considerate feedback from the players who actually main and play Samurai at a high level, who have a handle on what makes the job enjoyable to play on a game-feel level.
Action pruning should be reserved for *newer* extraneous buttons that have no business not just being action upgrades (like Shoha -> Shoha II). Hissatsu: Kaiten is an integral part of Samurai's game-feel that's been with us since lv52 at Stormblood's launch.
I can survive losing Kaiten. I will miss it.
But Midare and Ogi feel terrible. 20k. If I'm lucky 26k. I used to break 35k every time, I was chasing 50k as I raided. I'm not very good.
This feels bad because our biggest damage abilities feel absolutely worthless. The potency loss looked and felt bad and just seeing our big abilities do pittance feels even worse. I'm fine with how Goken works, I'm fine with so much, but I only bring damage and I'm...not bringing damage.
I might as well level Monk or just go Dancer. I feel useless and that's in dungeons. I'm not looking forward to Endsinger EX prog.
Guaranteed crits don't matter when it doesn't feel like they do anything.
I don’t understand why the development team doesn’t think more about combining common melee combos into singular buttons like PVP used to do, or like one of Gunbreaker’s newest quality-of-life updates with its continuation combo did; that makes far more sense for reducing button bloat than removing unique skills without offering sufficient replacements.
I play on controller and button bloat, for me, is a issue, even because i'm not very quick with my fingers. That said, i don't like this change and i would have liked more if they had merged ikishoten with ogi-namikiri and kaeshi-namikiri.
Sam feels horrible now. I had a gekko direct hit crit for more damage than ogi. The auto crits are now wet noodles while also having an awkward pause between them without kaiten. Even filling it with shinten....there is still a weird pause. I hate everything about this and might go back to playing my old drg main that I haven't mained since HW.
Sam feels absolutely barren now during burst phases. it feels horrible. Goodbye my sweet sweet sam, you will be missed.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.