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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by WaxSw View Post
    Germinate is neat idea to solve the downtime issue, its basically blm's umbral soul however I think that could (because all of this would depend on the battle design) create problems in some fights because once you reach 9s of downtime every lily used to heal is basically wasted, this could lead to Whms not wanting to not use them if the phase has less time left than the time they need to get another misery ready and fire it, not the biggest of deals tho

    The aditional charge of Purgation I feel it would be unnecesary, its tied to Dia after all so I don't see much benefit on delaying it further than the time you would want it to be reapplied

    Glad to see purgation around, would like it if also buff the healing or something like the pvp counterpart but for that to be meaningful and not "assize 2" the action would need charges

    Efflorescence imo could use a lowering in cd instead of the Recitation cd as Propagation and Purgation would eat half of the lilies every minute

    But yeah I think that would work, increase the damage options for whm when its not using afflatus heals and the job would be in a much better shape
    I was thinking that Purgation could be tied to temperance, and instead of immediately activating it, you get Temperance while Purgation is on cooldown, but I'm sure someone would've argued there's no point in that in the off chance you want to use Temperance but can't because Purgation is off cooldown (in which case you should, ya know, use Purgation) but it does create an unnecessarily hoop to jump through. Perhaps it could work as a secondary Temperance still.

    As for Propagation, I actually think tying it to Dia is the key to making it feel less dominant over the lilies because you're not losing that damage by using Dia instead if you need to preserve the lilies. Sure you'll likely be fine focusing on using Propagation as it comes off cooldown, but in savage and ultimate there may be situations where you'd rather wait or use your lilies more defensively as WHM doesn't have many other healing options that aren't losses. It's tough because we don't want to have overheal encouragement, but adding damage to lilies is tricky to avoid the Energy Drain situation.
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  2. #2
    Player
    WaxSw's Avatar
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    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I was thinking that Purgation could be tied to temperance, and instead of immediately activating it, you get Temperance while Purgation is on cooldown, but I'm sure someone would've argued there's no point in that in the off chance you want to use Temperance but can't because Purgation is off cooldown (in which case you should, ya know, use Purgation) but it does create an unnecessarily hoop to jump through. Perhaps it could work as a secondary Temperance still.

    As for Propagation, I actually think tying it to Dia is the key to making it feel less dominant over the lilies because you're not losing that damage by using Dia instead if you need to preserve the lilies. Sure you'll likely be fine focusing on using Propagation as it comes off cooldown, but in savage and ultimate there may be situations where you'd rather wait or use your lilies more defensively as WHM doesn't have many other healing options that aren't losses. It's tough because we don't want to have overheal encouragement, but adding damage to lilies is tricky to avoid the Energy Drain situation.
    Purgation/Temperance could be interesting idk if that could be pulled off tbh but even if not a simple heal buff could do the work

    The thing about propagation is that its major gain is how it accelerates the misery rotation, Whm always uses dia every 30s, its something bound to happen, Propagation blend those times you reapply dia into the lily rotation so for example, lets act like propagation is the only thing introduced and a gcd of 2.5s, every minute a whm has 24 gcds and lets say they are all used for dpsing:

    -Right now out of those 24: 2 are used on dia, lets say 3 on a lilly heal, 1 on misery and the remaining 18 on glare, this leads to 660*2+1240+18*310=8140 potency
    -With propagation one of those dia casts would be replaced and as such we would have: 1 dia, 1 propagation, 2 lilly heals, 1 misery and (24-1-2-1-1=19) 19 glares, this leads to 660+660+1240+19*310=8450

    Thats why it woudnt be held for heals but used on any lily refresh, I personally think its fine like this but as you can see if its use is tied to those moments dia is reapplied there is no point on holding a charge for later. Personally I think that if you want to add charges to an offensive action Purgation would be a better candidate, or even Efflorescence
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    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by WaxSw View Post
    Purgation/Temperance could be interesting idk if that could be pulled off tbh but even if not a simple heal buff could do the work

    The thing about propagation is that its major gain is how it accelerates the misery rotation, Whm always uses dia every 30s, its something bound to happen, Propagation blend those times you reapply dia into the lily rotation so for example, lets act like propagation is the only thing introduced and a gcd of 2.5s, every minute a whm has 24 gcds and lets say they are all used for dpsing:

    -Right now out of those 24: 2 are used on dia, lets say 3 on a lilly heal, 1 on misery and the remaining 18 on glare, this leads to 660*2+1240+18*310=8140 potency
    -With propagation one of those dia casts would be replaced and as such we would have: 1 dia, 1 propagation, 2 lilly heals, 1 misery and (24-1-2-1-1=19) 19 glares, this leads to 660+660+1240+19*310=8450

    Thats why it woudnt be held for heals but used on any lily refresh, I personally think its fine like this but as you can see if its use is tied to those moments dia is reapplied there is no point on holding a charge for later. Personally I think that if you want to add charges to an offensive action Purgation would be a better candidate, or even Efflorescence
    Well that's kind of impossible to do when the cooldown is 60 seconds, and perhaps it would be best to raise it to 90 seconds, but you can't exactly use a lily that you gain 1 of every 20 seconds exclusively on a 60 second cooldown. You'd sit on so many wasted lilies that you'd be highly suboptimized.
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  4. #4
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Well that's kind of impossible to do when the cooldown is 60 seconds, and perhaps it would be best to raise it to 90 seconds, but you can't exactly use a lily that you gain 1 of every 20 seconds exclusively on a 60 second cooldown. You'd sit on so many wasted lilies that you'd be highly suboptimized.
    If you see my examples I never said we used lilies exclusively in propagation (maybe the "it woudnt be held for heals" caused a misunderstanding I was simply mentioning the lily designated to propagation, not all the lilies) but every minute it would be used as it aligns with how dia is reapplied and is a dps gain if it replaces it, since its tied to the Dia timer in the end which is a loss if you delay it I dont see a charge system there being much of a gain as its a system that tries to prevent dps loses from delaying actions.
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    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.