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  1. #41
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    "I pissed in your cereal but I fixed it for you, you should be grateful."

    Fixing a mistake that you caused is not praiseworthy, it's merely meeting expectations. I'll give praise where it's due, like the PvP healer changes are absolutely phenomenal and I applaud whoever did. The PvE side of thing however, are just fixing something that should've been dealt with to start with and even then, they still screwed up with Dia now being a downgrade to Aero 2. Why would I be grateful that?
    Your feelings may very well be justified, but is that the most effective way of evoking change? We've seen that the dev team doesn't like to respond to derogatory feedback. Sometimes it doesn't matter who's right or wrong in a situation if you're trying to manipulate the scenario to yield the results you're after.
    (2)

  2. #42
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    "I pissed in your cereal but I fixed it for you, you should be grateful."

    Fixing a mistake that you caused is not praiseworthy, it's merely meeting expectations. I'll give praise where it's due, like the PvP healer changes are absolutely phenomenal and I applaud whoever did. The PvE side of thing however, are just fixing something that should've been dealt with to start with and even then, they still screwed up with Dia now being a downgrade to Aero 2. Why would I be grateful that?
    That is another awfully negative mindset. Mistakes are inevitable in life, and acknowledging and fixing those mistakes is necessary. So continuing to critique the mistake and ignoring the fix is backwards as heck. It just makes the fixing part seem worthless, so why bother improving. "Anything less than perfection is worthless." But perfection is impossible if you don't start with a few mistakes and fix them. I hope you never raise a child.
    (0)

  3. #43
    Player
    LiddyGhu's Avatar
    Join Date
    Mar 2014
    Posts
    28
    Character
    Renyci L'fay
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Leonerdo View Post
    You said it yourself. WHM can use Medica II if they want to save lilies for downtime. It's not 100% optimal all the time (like if your co-healer is an AST, or you're with SCH and only need 400-520 potency), but these situations are quite rare. If you want to be more selfish, that's for you and your co-healer to decide if it's worth it. WHM has already taken a large step away from being the "selfish healer" now that lilies contribute more damage and you get more of them for healing. It's not perfect, but I think fixing it would require WHM's design to be worse in other ways, for instance, by making lilies oGCD (homogenizing) or removing Misery entirely and making the lilies just do 310 damage themselves.

    Thank you for being polite and specific about the feedback, though.
    Indeed, in theory, it would usually be worth it if you needed more than Succor's potency to still have the WHM cast medica II due to the incredible strength of the ability. However, in practice, when it comes to actually getting down to the point you need a GCD heal, you usually only need the lightest little tap more anyway. I would say that from my experience, in the vast, grand majority of these cases, it is better for Scholar to use Succor, even though the damage difference is a mere 15 potency or so. Like, a solid above 80% of the time.
    (0)

  4. #44
    Player dapperfaffer's Avatar
    Join Date
    Mar 2019
    Posts
    306
    Character
    Reis Tengille
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cheremia View Post
    Whm does nothing better than any other healer and everything costs them a kidney for the same potency as others.
    Thats not true. WHM overheals better than any other healer without requiring a loss of uptime for DPS.
    (0)

  5. #45
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    Misery is DPS neutral on paper but because it lines up with 60s burst windows it's actually a DPS positive.
    I have bad news about Trick Attack, the only 60s buff a WHM was ever going to see to begin with.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  6. #46
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Your feelings may very well be justified, but is that the most effective way of evoking change? We've seen that the dev team doesn't like to respond to derogatory feedback. Sometimes it doesn't matter who's right or wrong in a situation if you're trying to manipulate the scenario to yield the results you're after.
    I disagree with the entire direction they've taken the role, and WHM in particular. I've been polite about it before, and they've been dismissive in return. I'm dismissive of the "fixes" we've had over the last several years, because all of said fixes continue to take the role in the same boring direction: you will spam the single target nuke, you will overheal, and you will like it.

    I will be dissatisfied until there's an entire rework/redesign, and I'm aware of that.
    (9)

  7. #47
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    I have bad news about Trick Attack, the only 60s buff a WHM was ever going to see to begin with.
    Okay then every second Misery is a DPS boost *shrug*
    (0)

  8. #48
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I disagree with the entire direction they've taken the role, and WHM in particular. I've been polite about it before, and they've been dismissive in return. I'm dismissive of the "fixes" we've had over the last several years, because all of said fixes continue to take the role in the same boring direction: you will spam the single target nuke, you will overheal, and you will like it.

    I will be dissatisfied until there's an entire rework/redesign, and I'm aware of that.
    I don't disagree with you. I've been playing this game since day 1 of ARR, and between then and the end of Shadowbringers, I only played SCH and AST. I leveled a few early on, but never loved any of them like I loved SCH and AST. Shadowbringers eradicated the only two jobs I loved. If it wasn't for DNC, I don't know what I would've played. I get the pain that you feel, and I don't think harsh feedback is unwarranted.

    What I am saying is that they have finally started actually responding to global complaints of jobs like DRK and WHM, and neither of those jobs are now "fixed." They've fixed the leaking pipes and now there's the rest of the house that needs addressed, but I think there is value in acknowledging the pipes to showcase that we are on board with that direction and want to see that direction continued. If there's just nothing but more bitter anger, that might translate poorly into the reception of those changes. It would be wonderful if they could just time travel back to Shadowbringers, or even Stormblood, and redirect the path of healing design, but that's not going to happen. I want to try and focus in on what we can do now to get us to the destination we want to be at or as close as possible.
    (3)

  9. #49
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    Okay then every second Misery is a DPS boost *shrug*
    I will note there is a weird incentive to hold that odd minute misery if all those lilies would be useful -during- the 2m buff window, but it's still generally a net loss unless you've got adds involved or a lot of movement and healing overlap. Enjoy the extra 1.6k MP per 3 minutes or whatever.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  10. #50
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I don't disagree with you. I've been playing this game since day 1 of ARR, and between then and the end of Shadowbringers, I only played SCH and AST. I leveled a few early on, but never loved any of them like I loved SCH and AST. Shadowbringers eradicated the only two jobs I loved. If it wasn't for DNC, I don't know what I would've played. I get the pain that you feel, and I don't think harsh feedback is unwarranted.

    What I am saying is that they have finally started actually responding to global complaints of jobs like DRK and WHM, and neither of those jobs are now "fixed." They've fixed the leaking pipes and now there's the rest of the house that needs addressed, but I think there is value in acknowledging the pipes to showcase that we are on board with that direction and want to see that direction continued. If there's just nothing but more bitter anger, that might translate poorly into the reception of those changes. It would be wonderful if they could just time travel back to Shadowbringers, or even Stormblood, and redirect the path of healing design, but that's not going to happen. I want to try and focus in on what we can do now to get us to the destination we want to be at or as close as possible.
    I completely get where you're coming from too. I like to think of myself as one of the voices harshly criticizing the role from the fringe, especially WHM. I think the insistence that WHM remain boring and terribly designed is what got the role into this mess in the first place, and the last thing I want everyone to do is fall into complacency with WHM's clunktastic, overhealing, forever-stuck-in-ARR design space. If the two axioms the devs want to follow are to keep the role "balanced", and to keep WHM's eternal bad/anachronistic design, then the entire role is going to see itself balanced around bad design.

    If I have to grudgingly give current lilies praise over the Stormblood iteration, they at least allow you to make choices. They encourage you to make bizarre and stupid choices more often than they encourage thoughtful ones, but at least they aren't passive.
    (1)

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