Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 119
  1. #21
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    Because every healer needs to be identical right?
    God forbid we have 1 healer out of 4 actually focusing on GCD healing and rewarding you for it.
    You're gonna have to explain how WHMs are being rewarded for GCD healing. DPS neutrality isn't a reward when other classes aren't punished for their healing throughput in the first place.

    The change was sorely needed and I'm glad it's finally happened, but let's not put lipstick on a pig.
    (7)

  2. #22
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Why are we suprised that they did nothing to actually change White Mage?
    (1)

  3. #23
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    735
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VerdeLuck View Post
    After the changes to Glare you are able to slidecast and weave while using glare so it's not as important to use Dia or Lilies for movement, you can just prepare in advance and slowly slide over while casting until you get there.
    White Mage heals seem to be a majority GCD because that's the flavor of the job, it's heavily reliant on GCD but has higher potencies to compensate. Honestly, I wouldn't want them to be OGCD, it just feels nice the way it is.
    How does Whm have higher gcd potencies? Cure 1 and Benefic 1 are the same THis also goes for cure 2 and benefic 2, medica and helios, aspected benefic and regen, aspecte helios and medica 2. The only gcd whm has over astro is cure 3 and even then the mp of cure 3 makes consistently casting a hassle. Also whm mp costs are more than astros. Cure 2 is 1000 mp while benefic 2 is 700, medica is 900 while helios 700, regen and aspected benefic with patch 6.1 now equal each other and with aspected helios is 800 while medica 2 is 1000.

    AS far as I can see, that's not the case. Hell, it stopped being the case back in 3.07 when they buffed up all of astro's healing potencies to be on par with whm.
    (3)

  4. #24
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by IttyBitty View Post
    You're gonna have to explain how WHMs are being rewarded for GCD healing. DPS neutrality isn't a reward when other classes aren't punished for their healing throughput in the first place.

    The change was sorely needed and I'm glad it's finally happened, but let's not put lipstick on a pig.
    Misery is DPS neutral on paper but because it lines up with 60s burst windows it's actually a DPS positive.
    (6)

  5. #25
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    Misery is DPS neutral on paper but because it lines up with 60s burst windows it's actually a DPS positive.
    Even if Misery was made oblivious to buffs and thus could not benefit from them, lilies would still be very desirable. You are effectively gaining the same potency from your lost Glare III assuming you'll be able to get off your next Misery cast before the boss dies, restoring HP at the same time which can otherwise force you or your co-healer to lose DPS if GCD healing is necessary, and it's 0 MP.
    (8)

  6. #26
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    How does Whm have higher gcd potencies? Cure 1 and Benefic 1 are the same THis also goes for cure 2 and benefic 2, medica and helios, aspected benefic and regen, aspecte helios and medica 2. The only gcd whm has over astro is cure 3 and even then the mp of cure 3 makes consistently casting a hassle. Also whm mp costs are more than astros. Cure 2 is 1000 mp while benefic 2 is 700, medica is 900 while helios 700, regen and aspected benefic with patch 6.1 now equal each other and with aspected helios is 800 while medica 2 is 1000.

    AS far as I can see, that's not the case. Hell, it stopped being the case back in 3.07 when they buffed up all of astro's healing potencies to be on par with whm.
    The comparison I replied to was about White Mage's Lilies being GCD vs Astrologian's and Scholar's OGCDs.
    (1)

  7. #27
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by VerdeLuck View Post
    After the changes to Glare you are able to slidecast and weave while using glare so it's not as important to use Dia or Lilies for movement, you can just prepare in advance and slowly slide over while casting until you get there.
    White Mage heals seem to be a majority GCD because that's the flavor of the job, it's heavily reliant on GCD but has higher potencies to compensate. Honestly, I wouldn't want them to be OGCD, it just feels nice the way it is.
    Not to sound too rude, but man...

    Sometimes it really shows that people dont look at potencies and just trust people that say that whm has "the big gcd heals", when in reality, what it has is the big MP-Waste gcd heals.
    Please people, LOOK at other healer tooltips, jobguides are there to look at. Whm does nothing better than any other healer and everything costs them a kidney for the same potency as others.

    Whm needs help, it may be a bit better than before with 20 second lillies that are worth using, but WHY do ast and whm have the same potencies and whm has everything in more expensive anyways.

    Please don't trust anybody saying that whm is big healer, they are not.
    (9)

  8. #28
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cheremia View Post
    To add to aproblem that was brought up, too:

    Aero II is a better Dia now.

    They made it 30 seconds, which is a godsend, but they are both 60 potency.
    Dia just costs 200 mp more and does nothing else that Aero II doesn't...

    So Dia is the only skill that is actually a direct downgrade now.
    This.
    (10 characters)
    (3)

  9. #29
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cheremia View Post
    Not to sound too rude, but man...

    Sometimes it really shows that people dont look at potencies and just trust people that say that whm has "the big gcd heals", when in reality, what it has is the big MP-Waste gcd heals.
    Please people, LOOK at other healer tooltips, jobguides are there to look at. Whm does nothing better than any other healer and everything costs them a kidney for the same potency as others.

    Whm needs help, it may be a bit better than before with 20 second lillies that are worth using, but WHY do ast and whm have the same potencies and whm has everything in more expensive anyways.

    Please don't trust anybody saying that whm is big healer, they are not.
    Yeah lets compare WHM's Afflatus Solace to Lustrate, 200 potency higher on WHM's end and you only get Excog once every 2 Solace casts. The same applies to SGE but in blue and their excog equivalent isn't even 800 potency.
    Okay now Afflatus Rupture. Hooray Indom is the same potency... on a longer cooldown... and without Plenary to boost it by 200 potency... oh...

    That's not to mention that GCD heals have the benefit of being buffed by every healing buff and not only those which explicitly state to boost all of them. If you're running WHM/SCH the healing power gets pushed in WHM's favor even further due to fey illumination only really benefiting WHM and SCH's Fairy. You're probably gonna have more luck comparing WHMs to ASTs but at that point it's not really a crime to be placed 2nd.
    (2)

  10. #30
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IttyBitty View Post
    You're gonna have to explain how WHMs are being rewarded for GCD healing. DPS neutrality isn't a reward when other classes aren't punished for their healing throughput in the first place.

    The change was sorely needed and I'm glad it's finally happened, but let's not put lipstick on a pig.
    Provided that you can get off Misery before the boss dies:
    - Lilies are now dps neutral by nature
    - they are dps gain over Glare spam if Misery is used under any raid buff and/ or pot while the Lilies were used outside those windows
    - they are a signifcant dps gain if a boss has downtime
    - they allow for lower (or even no) Piety builds as using them saves MP while being dps neutral
    The 3rd one was already the case before but it's a bigger dps gain now while also being lower risk as you generate them faster.
    It doesn't solve the lack of downtime options all healers suffer from but credit where credit is due. Overall the Lily & Misery change is a noticeable buff for WHM's free healing while also being a slight dps buff. It also makes WHM/ SCH comps more viable. Is it enough to be on par with the other 3 healers in terms of dps? No. But it brings it closer to them, at least.

    Hopefully more changes are coming, they did listen to the feedback and made 2 major changes that affected dps neutral healing, dps itself and MP.
    (7)

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast