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Thread: 6.1 Patch Notes

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  1. #1
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    The new PVP design is interesting - I can see some of this being re-visited later on, but I quite like it. Shame they can't implement these kind of ability designs into PVE - not without completely overhauling it, but I like how spells like Superflare interact with Flare/Freeze, etc. Also, Burst finally makes a showing. The one thing I'd have liked for BLM is for AM to not be target dependent and focus a bit more like Shukuchi... it's a mage job, so a proper teleport would be nice. Glad to see SMN is finally a summoner again in PVP.

    Quote Originally Posted by Cheremia View Post
    I will keep saying this:

    Healing pvp is actually super fun because you're super limited and do not have options for every single situation and do need to watch your mp closely.
    You also have to look out for yourself a lot because good people will try to focus you down.

    If only people would try a little more in pvp usually.... then it would be even more fun.
    This. It's a lot more intense and, IMO, fun.
    (2)
    When the game's story becomes self-aware:


  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lauront View Post
    The new PVP design is interesting - I can see some of this being re-visited later on, but I quite like it. Shame they can't implement these kind of ability designs into PVE - not without completely overhauling it, but I like how spells like Superflare interact with Flare/Freeze, etc. Also, Burst finally makes a showing. The one thing I'd have liked for BLM is for AM to not be target dependent and focus a bit more like Shukuchi... it's a mage job, so a proper teleport would be nice. Glad to see SMN is finally a summoner again in PVP.



    This. It's a lot more intense and, IMO, fun.
    Somehow I never got into PvP in this game.
    Perhaps because I started at a time when it didn't even have PvP and when it started getting it, it was... well, we all know it doesn't have the best track record here. I loved PvP in other games to the point of playing on PvP servers and spending my day in all sorts of battlegrounds and arenas. But I suppose when PvP got interesting I was already too used to "FFXIV is not for PvP, find other things to do".
    The new payload mode looks really interesting though and I'll definitely give it a go. I've heard lots of good things about PvP gameplay for healers so that and the new mode might finally hook me.
    (4)

  3. #3
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rilifane View Post
    Somehow I never got into PvP in this game.
    Perhaps because I started at a time when it didn't even have PvP and when it started getting it, it was... well, we all know it doesn't have the best track record here. I loved PvP in other games to the point of playing on PvP servers and spending my day in all sorts of battlegrounds and arenas. But I suppose when PvP got interesting I was already too used to "FFXIV is not for PvP, find other things to do".
    The new payload mode looks really interesting though and I'll definitely give it a go. I've heard lots of good things about PvP gameplay for healers so that and the new mode might finally hook me.
    Yeah, I wouldn't say this game has great PVP compared to some others I've played, but as a healer it definitely keeps you very engaged - with the caveat that up to now they've been the primary source of healing, whereas the changes coming will mean other jobs can do this too, although they're adjusting healer kits to account for that with more of a damage focus. Should give Sage more of a spotlight to shine now too. We'll see if the new mode improves on FL to the point that it encourages participation.
    (2)
    When the game's story becomes self-aware: