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Thread: 6.1 Patch Notes

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  1. #1
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    So prior to 6.0 whm MP econony during 2 minutes was:
    5~ GCD saved through Thin Air (minimally saves 2000 mp) & 4 Lilies (1600 mp) and 1 blood lily (400 mp) for a total of 4000 mp.

    Now in 6.1 it's:
    2 GCD saved through Thin Air (minimally 800 mp) 6 lilies (2400 mp) and 2 blood lilies (800 mp) for a total of 4000mp.

    It seems like WHM mp economy is back to what it was.
    (3)

  2. #2
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Recon1o6 View Post
    Hopefully the Ast rework will bring it closer to the 3.0-4.0 Ast everyone loved
    ShB AST maybe but definitely not SB again. As much as I want it back, they will give us AoE buffing again aside from Divination.

    WHM finally healing without a loss. That's a good change but I'm surprised they didn't add a second Assize charge or revert Thin Air.

    AST and SCH not getting meaningful changes is....not shocking. They've been done dirty for ages now.

    SGE change is great.

    SAM and MCH found in a ditch dying.
    (0)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    The WHM changes are something. There's still a lot to address but credit where it's due, they're finally on the right track.

    Something worth noting is this now leaves SCH exposed as the only healer that pays heal tax.
    (12)

  4. #4
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    6.2 Ast and Drg getting "major revisions"
    Samurai and Ninja also likely depending on how unhappy the jpn forum is.

    Hopefully the Ast rework will bring it closer to the 3.0-4.0 Ast everyone loved
    oh god we get back stormblood ast ill drop sage so fast lol.
    (5)

  5. #5
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    oh god we get back stormblood ast ill drop sage so fast lol.
    You and me both. I wouldn't even mind if I drew a spire and it still did tp, because I could at least use it for royal road.

    If there was one thing I'd like to bring back with it though, its macrocosmos. I'd happily leave behind everything from shb and ew except that because it fits both thematically and mechanically well with what Ast is supposed to be. Space and time healing and damage dealing
    (4)

  6. #6
    Player
    Haadrak's Avatar
    Join Date
    Jan 2022
    Posts
    20
    Character
    Punning Way
    World
    Sophia
    Main Class
    Warrior Lv 90
    I'm also confused...all of these changes are just really simple numbers changes. Why did we have to wait until 6.1 instead of 6.08 to get what amounts to a slight tuning? Where are the massive new spells or bringing back of old spells that were pruned that resulted in this being pushed into 6.1? Congrats square you changed lots of numbers that were previously 400 to either 300 or 200.
    (3)

  7. #7
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Haadrak View Post
    I'm also confused...all of these changes are just really simple numbers changes. Why did we have to wait until 6.1 instead of 6.08 to get what amounts to a slight tuning? Where are the massive new spells or bringing back of old spells that were pruned that resulted in this being pushed into 6.1? Congrats square you changed lots of numbers that were previously 400 to either 300 or 200.
    Sigh square is legit thinking for the "future" of ffxiv, so pruning is a good thing now

    I wouldnt put it pass them if they put the lilies spells over medica l and cure ll when u gain a lily this would be a huge QoL change which allows future expansions to give more spells and abilities in 7.0 /8.0/9.0 and so forth

    So to me i feel babywalker...ehm i mean endwalker is the expansion for we as the community to help knock down button bloat and help the devs forwards in their job feedback and actually think about the "future" of ffxiv as a whole and instead of trying to keep everything now and preventing improvements overall for the future

    So us as a community need to direct square with feedback which aims for the future, and not whine and complain about every change, instead we need to come up with "smart" feedback to allow them to make changes overall

    For example button bloat is a massive thing for games....even in warcraft (btw played ffxiv for 8 years and wow for 10 years from classic) most of the spells in warcraft was BLOAT
    (0)

  8. #8
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Reality is we as the player base need to look at our skills and let square know what the job actually needs and dont need to prepare for future expansions .....cause lets be honest we dont want ARR and Heavenswards all over again..

    if we kept all those buttons back then with now...ohhh boy talk about like 50-60 buttons per job (this aint fun btw and would scare of all the casual players off resulting the game dying due to lack of player base)

    So time to make feedback with actually proper reasoning , with a hint of maths, and the vision of the jobs for the future
    (1)

  9. #9
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yhisa View Post
    Reality is we as the player base need to look at our skills and let square know what the job actually needs and dont need to prepare for future expansions .....cause lets be honest we dont want ARR and Heavenswards all over again..

    if we kept all those buttons back then with now...ohhh boy talk about like 50-60 buttons per job (this aint fun btw and would scare of all the casual players off resulting the game dying due to lack of player base)

    So time to make feedback with actually proper reasoning , with a hint of maths, and the vision of the jobs for the future
    You think we haven't done that in the past? I mean... we get a giant healing thread of salt every expansion now a days and have since Stormblood.
    (8)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yhisa View Post
    Reality is we as the player base need to look at our skills and let square know what the job actually needs and dont need to prepare for future expansions .....cause lets be honest we dont want ARR and Heavenswards all over again..

    if we kept all those buttons back then with now...ohhh boy talk about like 50-60 buttons per job (this aint fun btw and would scare of all the casual players off resulting the game dying due to lack of player base)

    So time to make feedback with actually proper reasoning , with a hint of maths, and the vision of the jobs for the future
    Pruning is fine, but do you really consider the removal of interesting mechanics like 3.x Time Dilation and Celestial Opposition to be that?

    Why were these cut instead of merging the Draw and Play keys back into a single button Ala Heavensward. That's 2 buttons saved with 1 single change, 3 if you throw in the removal of Undraw as well. Need to save even more buttons? Rework Minor Arcana to be a baby Assize style splash AoE around your card's target instead of it's own system. That's 4 hotkeys saved and little to nothing was lost.

    It just isn't pruning. It's simplification and homogenisation to the extreme. Do I think their direction is entirely unjustified? No, but they need to be more imaginative and attentive with how they go about this.

    The current standard of work is just embarrassing TBH.
    (14)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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