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Thread: 6.1 Patch Notes

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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I also see they added even more healing to the tanks. Yippee. I just imagined the new Expert dungeon blowing lilies between pulls to build up a free Misery while spending the rest of the time holyholyholyholy and boss room glareglareglareglareglazzzzzzzzz

    Oh wait I confused a premonition with a memory: I did that when I healed an expert dungeon last expansion. More time to play my DPS classes then!
    (4)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I'm overall pretty happy with the WHM changes, they're a good start.

    Lower MP costs at lower levels help WHM a bit before they get access to Solace although I don't understand why they didn't include Cure II in the MP cost reduction because that was the biggest issue at low levels. Cure II spam isn't sustainable, it needs to have lower MP costs. Cheaper dps definitely helps in 70 Ultimates though because you don't have a dps neutral Misery there.

    The 20s Lilies and dps neutral Misery change is huge. Not only is Misery now a dps gain when used under buffs/ pot, it also saves up to 1,6k MP per minute which should be enough to solve most of WHMs MP problems. It also allows for dps neutral Swift + TA double weave for a ress, another problem the TA change brought with it.
    And WHM is finally encouraged to heal, not discouraged. Dps neutral (and positive under buffs) healing was long overdue, I'm glad they listened to the feedback and made Misery dps neutral.

    Lilybell detonation was also necessary but I wish they'd just lower the cooldown. It's a strong skill but the long cooldown makes it so incredibly inflexible.

    SGE Addersting stacks is a nice change for fights that don't have an early aoe and makes it much easier to coordinate in a SGE/ SCH comp. Now SCH can just their stronger prepull shields and SGE still has full stacks. I doubt they really factored in SGE/ SCH comps but it's a nice change nonetheless.

    But the Expedient nerf annoys me.
    It's just a Sprint, come on. Unlike Macrocosmos you can't delete a mechanic with it. It makes movement easier (or you yeet people into the death wall with a surprise sprint) and it's nice in dungeons but the 20s infight sprint wasn't op enough to warrant a nerf.

    Overall a good start, especially for WHM. And now more deeps buttons please!
    You know we're pushing them or you wouldn't have reduced MP costs or made Misery dps neutral.
    (8)

  3. #3
    Player
    Teno's Avatar
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    Jul 2014
    Posts
    885
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Healers still getting robes for the 173747472th time, how surprising. Oh and with frills and white.
    (2)

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Teno View Post
    Healers still getting robes for the 173747472th time, how surprising. Oh and with frills and white.
    this is why mods are a boon. Its so I can have armour on my casters/healers among other things.
    Also on the plus side we now have an extra set of level 1 armour via the rathalos armour being wearable by either gender.
    (1)

  5. #5
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    885
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    DPS neutral misery is long overdue and fantastic, but why forget sage and toxikon ?
    (1)

  6. #6
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Im very happy with these changes.
    WHM can now heal more often,
    It can move more often
    It spends less GCD's spending MP
    It also can optimize DPS to make Misery DPS positive
    All great changes!
    No 2nd charge on assize tho... Maybe 6.2

    Not sure how to feel about Addersting,feels like a bandaid. Soteria is much apreciated tho!

    Low level healing not making me go OOM is also much apreciated.
    (0)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    DPS neutral Lilies is a start, as well as the reduction in generation time. They still aren’t as good as Addersgall, since you don’t start the fight with 3 of them, and they don’t appear to generate while you’re dead. Might be worth considering the last one at the very least, since WHM deaths are brutal to recover from.

    Lilybell still seems lackluster. Basically just a crappier Earthly Star that is used three times less often in a fight. Wish you could have chosen to deploy each stack, or that they would have detonated if anyone in the party took damage, but oh well…

    I wonder how the mana economy at max level will be, simply because the MP changes do not carry over to Dia/Glare. Is the gameplay of blowing Lilies for a 2-min window Misery enough to preserve mana? Guess I’ll have to play it and see. I don’t think it will have the economy it had in SB or ShB, though, so I probably won’t take it into the 24-man Day 1. Thin Air still sucks, and I think raising will still be incredibly punishing—so AST it is for the Day 1 alliance raid memes.

    Lowkey disappointed that Aero/Aero II are now 30 seconds. So I can’t even get my low level engagement by having to actually pay more attention to my DoT, and refresh it more often to break up the monotony.

    Wish they had done something with AST’s button bloat, but I’m hearing something about “significant changes” to come in Patch 6.2?

    Quote Originally Posted by RinaShinomiya View Post
    Not sure how to feel about Addersting,feels like a bandaid. Soteria is much apreciated tho!
    It’s good for fights that don’t have a raidwide going out within the first 10~15 seconds, like P1S. Because the boss only hits the tank and doesn’t do their raidwide until much later, SGE could only get 1 Toxikon stack for the fight. So it’s a decent change to combat encounters like that. It’s not as good as making them DPS neutral or DPS positive, but it’s at least a start. Not an unwelcome change, imo.

    It’s also good for SCH/SGE comps—now the SGE doesn’t have to overwrite a deployed Critlo on 3 people just to get their stacks.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    A step in the right direction for healers. More needs to done, but with these changes, SGE will become my main job next to PLD.

    Good changes to WHM, but this still isn't enough to get me to play the job again. They still haven’t solved the MP problems at max level.

    PvP changes look good though. Might actually give that mode a try now.
    (1)

  9. #9
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    I'm not too excited about the WHM changes. All the mana changes to DPS spells are for early level ones, not Dia or Glare/Glare III. Afflatus being DPS neutral is nice for one target, but the dps fall off was doubled for AoE. You still lose lilies on death so recovery if the WHM dies is still going to be a lot harder than on other healers. Will 10 less seconds on Lilies make up for that? It's hard to say, but I'm going to choose to err on the skeptical side of things.
    (2)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I'm going to remain unimpressed with any update that does nothing to change Glare Glare Glare Glare Glare Glare Glare Glare Glare. Anything else is just settling further into this ludicrously unfun craptastic design.
    (3)

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