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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rhysati View Post
    For me, the exact reason I quit playing WoW is the simplification and homogenization of classes. I play on private servers now in old expansions where my class actually has an identity and things they bring to the table that other classes do not. I also play other older MMORPGs like City of Heroes and Everquest p1999 for that exact same reason.

    If I wasn't an active roleplayer here I wouldn't play FFXIV any longer for the exact same reason. Every class feels the same so it really doesn't matter which one I play anymore.
    So you play at a time when it was.....simpler? I'm confused as to why you go back to old expansions where you didn't have as much skills. Don't get me wrong...I enjoy the classics just as much as anyone else, but the simple fact that the developers of FFXIV understand that the game feels a tad....complicated when it comes to controller players places the blame on those people. I shouldn't have to start using a M/K because the game demands it, which it doesn't, the meta community does i.e. ultimate, savage. The fact that I can play this game from my couch and still clear savage content is a testament to design of this game. Again don't get me wrong there are some things that I detest to savage, enrage comes to mind and I think enrage timers are incredibly lackluster to mechanics, but hey that's me.

    Reducing button bloat IS NOT a red flag of simplifying a game. It's removing frustration of some jobs that just really have WAY to many buttons. I actually have to remove ALL my AOE buttons when I raid just so I can have everything on my main X-hotbar with out using to much switching or fumbling around.

    Those that play on M/K as an Astro should BOW to those Astro's that play on controller. ESPECISALLY in P4S during Pinax....

    The current method of adding buttons to jobs should be forgotten and replaced with TRAITS upgrading skills. It's simpler and you can still create new and interesting dynamics. Dragoon comes to mind with all the changes made for 60-80 you get maybe 1 actual ability/skill. Everything else is traited...which still changes how the job plays. Atonement on Paladin also comes to mind....trait that crap and change Royal Authority to atonement on completion. Currently Atonement is on the GCD anyway so it only makes sense.
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    Last edited by Sqwall; 04-11-2022 at 09:28 PM.