Quote Originally Posted by Kaurhz View Post
Feedback is good when the feedback is a well-thought-out and coherent solution when thought about logically, and not out of spite for pre-existing systems. Not that I disagree, but there is a point where solutions become so outlandish that it is counterintuitive for getting a point across.
It is not and never will be our responsibility as paying costumers, the consumers, to deliver a 'well-thought-out and coherent solution' for the product we're consuming.
You are dumping the responsibility for the success of a product on the costumer.

If someone comes to me and wants a tailor-made dress to achieve a specific look it is my job and my responsibility to get all the data I need, to get the right fabric, to design a pattern that works and so on. And if the costumer is unhappy with the result, it is my responsibility to work with whatever feedback they are willing and able to provide as a person without any in-depth knowledge and make it work.
It is not their job to give me a design and pattern according to their vision. They pay me for doing it.

Feedback is feedback and not a spoonfed solution.
If someone says "I want more battle content with some longevity, preferably with different difficulty levels or scaling difficulty" it is the developers' job to find ways to make it work.
Not the costumers job to deliver a fleshed-out system that only needs to be coded. If there happens to be a costumer that is extremely good with such thing and maybe even has some firsthand experience with game developing and can provide a coherent solution that could be used with minor tweaks at best as it is, that's is a bonus an deserves respect but it is not our job.
A gaming company with many, many years of experience in RPGs should be able to work with feedback like "I liked this system that other game had, maybe withou issue X and Y but I liked the core system".