Hyperbole and utter nonsense when it comes to Warrior 'being more like Paladin', or even why it was done.
We learned everything we could about Warrior at the time and mathematically it was better to play MARAUDER as a DPS than Warrior tank itself because the damage loss was that awful when it came to the 2.0 job, and the class frankly sucked. Their aggro was nonexistent when it came to aoe, their TP cost was extremely high for no reason, Vengeance had NO damage mitigation so they were actively playing with a cooldown that didn't work half the time (Remember when their 20% only affected Physical damage? You sure didn't). Threat Generation from Defiance was not as good as Shield Oath, to the point they had to actively break combo to keep aggro. Healing was more of a burden on Warrior due to their hp being higher and needing more mp to spend on them at a time where both MP and TP were more critical to spend. They literally face tanked things with higher base defense and hoped it worked out in 2.0. L2P was the meme answer when it was clear the developers had no idea what the actual state of Warrior was at the time. They didn't "Make it more like PLD", they made the class not terrible to play, aka not actively trolling your raid by picking it when Paladin was doing both more damage and could mitigate, well, anything in Coil.
But go on, please continue talking like you know what you're talking about when you clearly have no clue on any job you don't actively play when five minutes of google would have made you not post something so ridiculously false.
As for OP, the short answer is that Kaiten is a good animation and goes into the fantasy of Samurai that has been ingrained since its release, with the class feel growing better for both expansions. It is the second least busy melee dps job, and Reaper is frankly a terrifying class because it shows how future job changes will be. I have never played a slower class in XIV and I personally want no job to even come close to Reaper and it's low management. There are other skills to remove that would be more effective than randomly warping how a class plays for the sake of simplicity.



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