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  1. #121
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sinstrel View Post
    Hmm I think the sentiment for most is not that the rewards were exclusive, its that they are completely non-obtainable once the season is over. If one were to theoretically hear about FFXIV for the first time in 2021 and then subsequently go on to become by far and away the greatest Feast player of all time, they will never be able to obtain a Felhound mount. Where as if that same person found out about Morbol/Legend status/whatever and then became the best at their craft, they COULD obtain those things. The Feast rewards should remain extraordinary feats. But they don't need to be removed from the game. When new players join this game and see a past reward, ask where its from, and then want to obtain it only to find out they cant... What is the incentive participate in PvP at all if they can't get the reward they wanted no matter how good they got at it?
    The incentive is the next reward. If they stopped handing out rewards all together, then maybe that would be something to think about, but they didn't. Each new season came with it's own unique(albeit sometimes recolored) reward. The rewards are more than just a reward, they stand as a trophy to idolize the achievement of their efforts in a particular season. Just as they do in many other games with similar seasonal rankings. I don't have every seasonal reward, yet I continued to play every season so I could get the next thing, not the past thing. Besides, I don't want past items that even I don't have re-introduced. I wasn't there, I didn't participate, my skill was not tested then and there, I don't feel the need to have those trophies.
    (0)

  2. #122
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alexandre_Noireau View Post
    Yes you can. Look at Frontlines.
    It's PvP - No one cares. Fun as heck. Rewarding. Active.

    XIV will never have a COMPETITIVE mode in anything, because it's playerbase is not like that - Only a very VERY small vocal minority here in the forums like to pretend it's otherwise. Most of the players, just want to participate, have fun, be rewarded. Who wins and loses - no one cares.
    Ok, I'ma need to stop you right here.

    Frontlines is played because of the following:
    - unlike Feast, it is currently without role-restrictions - you can join as any job, making the actual queue times a matter of "do we have 72".
    - unlike Rival Wings, Frontlines has four flavours to pick from and has its' own daily "Roulette" incentivising at least daily queue

    To cite "Competitive" or "Ranked" as the reasons of failure of The Feast is disingenuous. The problem isn't so much that Ranked exists, the problem is that up until 6.1 with the release of the Series Passes and a general restructuring of the incentive system there simply wasn't any reason to play anything other than Frontlines, because Frontlines is the only mode with the following key points:

    - ease of understanding the fundamentals in Frontlines
    - ease of joining due to no role restrictions
    - additional incentives via Daily Challenge, because let's face it:

    The majority of the western community lives and dies by incentive and won't turn a finger without it.

    Removal of role restriction in 5v5 Crystal Conflict and incentivising other gamemodes other than Frontlines via the Series Pass (which won't replace Ranked Seasons btw, they can and will co-exist) will make joining those gamemodes much easier than before and most likely bring more fresh blood into the PvP community, especially those who want to PvP but dislike how Frontlines plays, myself included.
    (8)

  3. #123
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    Frontline has no winners or losers, only people queuing up endlessly 24/7 because eventually they win, eventually the lose
    How is it fun if you get rewarded for losing big? That is soo delusional.

    And what does it matter if PvP players are a minority? Game doesn't have to be just for you.

    You say a lot "we, no one, the playerbase etc." I wish I would have that insight to know what everyone else thinks in a game, SE should clearly hire you
    (6)

  4. #124
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ixon View Post
    The incentive is the next reward. If they stopped handing out rewards all together, then maybe that would be something to think about, but they didn't. Each new season came with it's own unique(albeit sometimes recolored) reward... I don't have every seasonal reward, yet I continued to play every season so I could get the next thing, not the past thing.
    This system will work well for players like you, there is no arguing that. But players who do not like the current season's reward still have no incentive to play. This contributes to ques being dead at lower rating which then leads to many of the same players receiving rewards every season since any competition outside of the regular players is snuffed out in dead ques after the first 2 weeks of the season.

    Season-exclusive time limited rewards are simply not a good system for many players. And it seems that SE is committed to using this model again in the new battle-pass system. Regardless of how easy it will now become to get the rewards, they should remain obtainable in the game. There will be new players in the years to come who will see this first season's reward, think its cool, realize that they will never be able to obtain it and either try for the current seasons reward instead, or just not play the game mode altogether until they see something they deem worth participating in it for. Please SE, do not continue with season-gated time exclusive reward system. Let all rewards from all seasons remain available for either elite currency, or large sums of normal/casual currency to keep PvP relevant for all players.
    (0)
    Last edited by Sinstrel; 04-06-2022 at 11:07 AM.

  5. #125
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,141
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sinstrel View Post
    This system will work well for players like you, there is no arguing that. But players who do not like the current season's reward still have no incentive to play. This contributes to ques being dead at lower rating which then leads to many of the same players receiving rewards every season since any competition outside of the regular players is snuffed out in dead ques after the first 2 weeks of the season.

    Season-exclusive time limited rewards are simply not a good system for many players. And it seems that SE is committed to using this model again in the new battle-pass system. Regardless of how easy it will now become to get the rewards, they should remain obtainable in the game. There will be new players in the years to come who will see this first season's reward, think its cool, realize that they will never be able to obtain it and either try for the current seasons reward instead, or just not play the game mode altogether until they see something they deem worth participating in it for. Please SE, do not continue with season-gated time exclusive reward system. Let all rewards from all seasons remain available for either elite currency, or large sums of normal/casual currency to keep PvP relevant for all players.
    Feast has this issue because it has strict requirement on jobs; especially healer.
    It is too early to determine whether Crystal Conflict would share the same fate because healer restriction has been removed.
    (3)

  6. #126
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,491
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Also looks like chat is turned off. Which should quell some of the more toxic players new or old.



    Time of commitment per match less then 6 mins roughly. Meaning getting in and out fast might not be a big deal.
    (0)

  7. #127
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Ixon View Post
    The incentive is the next reward.
    Nah, it's worthless.
    I want the previous ones. SE doesn't give them? Then no PvP for me. And for many.

    As the Crystalline Conflict progresses in it's seasons will end up as dead and worthless as the Feast is because it has the same reward structure, just this time they call them series instead of seasons. Big change, lmao.

    Unrewarding PvP mode will never be successful, much less in a very PvE oriented much less competitive playerbase as XIV is. The niche hipercompetitive dudes can have it, yeah, again PvP will be a thing of a few dozens instead of a few thousands. No real competition when the competition is the same bunch of dudes. Nothing is preventing trading again neither, not a day in and all the issues The Feast had were merely renamed.

    It will be pretty active the first day, week, hopefully month. When players notice that is the same as The Feast the will drop, and again PvP will be about time managment, being in a proper timezone, have a very niche player group, some trading here and there and in the end something for a handful players instead of a proper piece of competitive content.

    Nothing has changed.
    (3)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  8. #128
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    its almost like the pvp in this game is bad or something.
    (2)

  9. #129
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,052
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    It's frustrating that they still decided to carry over the FOMO "incentive" from The Feast. Was there no way for them to keep previous rewards available indefinitely? Like, I don't know, make them more and more expensive the older they get? Or something...?
    (1)

  10. #130
    Player
    SamiMoshantu's Avatar
    Join Date
    Apr 2020
    Posts
    51
    Character
    Sami Moshantu
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    Nah, it's worthless.
    I want the previous ones. SE doesn't give them? Then no PvP for me. And for many.

    As the Crystalline Conflict progresses in it's seasons will end up as dead and worthless as the Feast is because it has the same reward structure, just this time they call them series instead of seasons. Big change, lmao.

    Unrewarding PvP mode will never be successful, much less in a very PvE oriented much less competitive playerbase as XIV is. The niche hipercompetitive dudes can have it, yeah, again PvP will be a thing of a few dozens instead of a few thousands. No real competition when the competition is the same bunch of dudes. Nothing is preventing trading again neither, not a day in and all the issues The Feast had were merely renamed.

    It will be pretty active the first day, week, hopefully month. When players notice that is the same as The Feast the will drop, and again PvP will be about time managment, being in a proper timezone, have a very niche player group, some trading here and there and in the end something for a handful players instead of a proper piece of competitive content.

    Nothing has changed.
    I'm with you on this. If it turns out that these are the same FOMO bs rewards that the Feast had it will just kill all my interest in PvP. I don't want to work my ass off, as a mediocre PvPer who apparently chose a job that just got shafted, only to watch as the cool rewards pass me by season after season because I'm just not good enough, I don't have time sometimes, and because the top spots are perpetually occupied by cheaters and win traders.

    If the rewards never become unobtainable, even if you still need to reach a rank above what I am currently capable, there's still hope; hope that SE will crack down on the cheaters, hope that the balance will get better, and finally, hope that I can just git gud enough to get that cool magitek chair I always wanted (but didn't knew existed until it was too late to get it)

    But when I know that those rewards will just be gone forever when the season ends, and I can't get them in time for various reasons in and outside of my control, I just get depressed. What's the point? I might as well just queue up for casual whenever I feel like some CC and completely ignore the rewards.

    SE has been so good about this in every other aspect of the game. I'm not a good enough raider to get an ultimate weapon, but I can try, and train, and become good enough. Same goes for, I don't know, PotD Necromancer, Delubrem Reginae Savage, the Baldesion Arsenal, hell, even the wolf mark rewards for PvP stay there forever waiting for you. They even brought back the Garo event. That's what I love about this game, in just about every aspect, anything that becomes unavalible forever has advance warning and is easy enough to get before it's gone. Everything except the Feast rewards.
    (4)

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