Quote Originally Posted by Ixon View Post
Frontlines has a winner and two losers. In fact, you might not know this, but the winner gets rewarded more for winning(exp, wolf marks, credit towards a mount, credit towards the Field Commander set, etc.), so it's still a competition even if you don't treat it like one.
Is exactly what happens If you remove the feeling of a competition, then you no longer have it. Competition is a thing of attitude more than some aparently solid rule of the universe as you want to check it.

Frontline has no winners or losers, only people queuing up endlessly 24/7 because eventually they win, eventually the lose, life goes on and is a rewarding and fun experience.
No one enters frontlines with the mindset high competition. And is exactly that highly competitive actitude which just doens't work with XIV playerbase - Literally we don't care. Why the Feast was dead aside the 10 people that cared. Like there is literally dozens/hundreds of players who play Frontlines per each "competitive" player of the Feast.

All that granted you are not one of those who cry about losing in Frontlines, hah.

If it makes you more to the idea, let's split competition in two: the basics of common challenge/goal for a reward AND a form of mindset/way of thinking about that challenge/goal.
Is this second aspect of a competition what choked the feast - Thus, creating a new pvp mode that exacerbates exactly the same as the Feast did - A highly competitive mindset. Then that mode is doomed to die: Because most players do not care.