This is actually a really good example of a point that many try to make on these forums: people have different ability and experience levels.
I do not do Ultimate or Savage but I breezed through that quest because my favorite genre is stealth and I've immersed myself in the techniques and tactics that make someone successful at that sort of game. I would definitely not be in the camp who says this quest is too difficult if I just used my own experience.
However, I can empathize with those who had issues because I know not everyone else has the same experience or abilities. Same with any content in this game. People say it's easy and there's nothing wrong with someone saying something is easy for them and offering feedback on what would appeal to them more. I have a few suggestions for that particular quest to integrate stealth ideas better. But then these same people cast judgment on others who have difficulty and claim they're just not trying hard enough or they don't care enough or they don't deserve to play this game because they don't meet some random person's arbitrary standard for what is acceptable in their presence. They cry to the heavens that this is a team based game, but don't actually want to cooperate and work together like a real team does. It's just rude, gatekeepy, and isn't a mentality (not saying your post is, it was just a good example) that we should be encouraging. And frankly threads like this one do exactly that.
Count me as one of those players who played for the story above all else. And yeah, I found it hard. And that's difficult to admit in a thread full of forumites implying that bad players shouldn't be bad and don't deserve to play the game.
Partly due to my lacking performance at least, I have no intention of going anywhere near anything above 'Normal' level content.
QFT.
Last edited by Carin-Eri; 04-06-2022 at 09:03 PM.
Why are you so self-defeating? Why is there a need to denigrate people and put words in their mouth? There is no need to strawman and reduce down some fairly valid opinions to "wow basement dwellers trying to gatekeep lmao" No one is saying bad players don't deserve to play the game, many people are blaming SQUARE ENIX for not instating proper tutorials, for having completely lopsided difficulty curves, no incentive for improvement, an atrocious leveling experience in both content and the jobs themselves, the total dissolution of the midcore, and for design decisions that don't seem to benefit ANYONE. If you want to draw the ire of anyone around here or in XIV in general, you have to have a selfish, overinflated ego combined with irrelevant or incorrect information, not "I'm just not very good at pressing buttons." Or be a "toxic raider elitist forumite", I guess.
You know what I'm here for? FFXIV, in it's entirety. I will consume any amount of content this game has to offer, because I love it, and believe most of it has value, even if some of it isn't exactly perfect, because I think the point of a theme park MMO is to have multiple types of content for multiple types of people. There was no problem with having dungeon/MSQ content be tuned the way it is in Heavensward/Stormblood, because every job had a skill ceiling that was actually worth something that gave opportunity for player growth. Every expansion since, they keep removing actions, they remove designs and systems, they dumb down the things that brought identity and uniqueness to each and every job to the point of irrelevance, and now, instead of participating in unengaging content with a engaging job that gives me the opportunity to have fun in even the most casual of content, Square Enix has dropped the ceiling of the entire game on the heads of playerbase, regardless of where you stood on the spectrum. I used to play jobs with mid-40 casts per minute, with variable timers. Now I'm lucky to reach high 30s as I mash my head into the same builder spender, 2 min burst window with zero variations that comprises the entire combat suite. Won't even go into the total lobotomy that has happened to the support role.
I can only play a fleshed-out, long term story experience ONE time every two years, over the course of maybe two weeks. The experience of actually playing XIV long-term compromises of much more of the overall play experience, and that long-term runway of gameplay, with a suitable skill ceiling, should be accommodated for.
This is probably why I've lost almost all my XIV friends from Heavensward. The game is boring to play. I have never played XIV LESS than I do right now.
You can keep your easy dungeons, and your easy MSQ, and your lack of consequences for any mistake or shortcoming or disability you may have, while also having significant developer resources allocated to the expansion of the Trust system. That's the correct way to develop, and I support that 100%. It doesn't affect me, we have different lanes. But I'd like my skill ceiling to return, because proper skill expression makes even the most braindead content fun, and prevents a spiraling dead end in your most dedicated players, the ones who champion the game the most. As long as the floor remains low for accessibility, it gives a solid middle ground for everyone, like it was on the path to becoming in Stormblood before Shadowbringers gutted the entire game. At this rate, every job is going to devolve into the same grey, tasteless mush.
If people being bad is accepted, people should also accept that people are allowed to be good and want more from their play experience even in mandatory content. We don't need to be in permanent conflict 24/7, those are not conflicting ideals, but SE seems determined to make the gameplay experience for one side totally miserable, just like they did in Heavensward.
This. There is a marked absence of flexibility in the thinking of some here. The fact that the Trust system, as it is currently implemented, is not designed to accommodate those seeking an easier experience does not preclude it from being tweaked to achieve that, which is what is being suggested and I'd say being deliberately disregarded. Between that and dumbing down normal MSQ content, the former is my preferred option. If some people want baby level difficulty, use a system being widely deployed across older and current dungeons and eventually trials too to deliver that option. It does nothing to stop people from teaming up, and use party chat to communicate if they're apprehensive about mechanics or run it with friends... part and parcel of the 'social' experience, which does not require keeping normal content at trivial levels of difficulty.
When the game's story becomes self-aware:
@Xirean
Except these are not seperate concepts. Trust are consistently easier by way of removing human error to just a factor of one instead of 4. So they already serve the purpose we are arguing for. We just want the other half to get implemented and that is that we want an msq that isnt braindead especially lower level content. Which I need to remind everyone was not by design. Its a side effect of end game dps balancing.
@Ronduwil
Dont be ridiculous. Non telegraph and randomness doesnt automaticaly equal savage or extreme especially since those hardcore modes still have telegraphes and are non random. The OP was just using those as examples on how to achieve the added dofficulty he wants. It says nothing about making them savage level. My own opinion is i just want higher hp pool for bosses to match power creep or maybe nerf ilvl or something.
Also as a whole I feel the side that wants the game to be stupid easy are belittling unskilled players. You know how you get skilled? A good difficulty curve. Thats how. This game is 0 to 1000.
I'll address that question, but don't feel the need to address the remainder of the post.
Is it self-defeating? Simple fact is, I'm not very good at the game. I struggled to complete the MSQ on 'Normal' and had to resort to using 'Easy' and, on occasion, 'Very Easy' to proceed through it. And, like it or not, reading through this thread makes it clear that I shouldn't have found it difficult, shouldn't have struggled and shouldn't have needed to use the easy options.
It isn't like I haven't tried improving - I've tried damn hard in fact. I read/watched guides as that was the first suggestion many made; however, watching someone else do something is one thing - putting what you just saw into practice/practical use is another, and my reflexes and ability to respond to mechanics are nothing like what I watched.
I'd say I'm probably marginally better than I was when started playing back in December, but that isn't saying much. Although I have finally finshed Endwalker I've avoided running content that involves teaming with other players as much as possible as don't wish to be a burden on anyone. I'll also note that I am neither saying nor implying that SE should change anything to suit me. This a 'me' issue.
That aside, the problem is that I absolutely loved the story. That was why, despite my poor performance, I persisted. That was why, after being KO'ed by Zenos the umpteenth time I tried one more time and eventually blundered my way to a win.
So yeah, I guess I do sound defeatist - but it's really very hard not to feel that way when there are two or three threads here full of players saying that the game is too easy, and implying that there is no excuse for being bad at the game.
Last edited by Carin-Eri; 04-07-2022 at 05:02 AM. Reason: Spelling error corrected
It really irks me when players do that. Of course, if you've played this game every day for the past 10 years with very few breaks, it's going to seem easy, and the mechanics are going to feel dated. That doesn't necessarily mean that the game's gotten easier. It means that players have gotten better at it. I find it really sad and irritating when a player like you who readily admits their faults and their willingness to learn is met with outright hostility and dismissiveness on the forums. Thankfully, players in the game are generally much kinder. Don't let the forums bully you away from trying normal-level team content in the game. People are way nicer in the game than they are on here.
I think I read prior you were having trouble with the final Zenos fight. With just a quick search of your lodestone I noticed a Manusya Ring of Aiming Lv. 81 Item Level 520 and a Augmented Crystarium Ring of Aiming level 80 Item Level 500. I am assuming the content you were doing is level 90 or close to this alone could have been what was giving you trouble. I may be off base, but just going off of my own experience just having two rings that are way out of spec could be causing issues with completing a dps check. Every bit of your gear is important especially when getting to a certain level. I mentioned in a post that older gear starts to become less helpful as you level due to how the devs implimented the power scaling of our characters so say if you had ironworks by the time you reach level 60 that gear is worthless at somepoint because as we grown in levels every stat is decreased until it finally balances out with the newer gear.
Trust me though I know playing dps through a story quest can be rough even just job quests. I remember having a particularly hard time during on sam quest with the starter gear 115 set they give you. I did learn the value of potions and using the shield ability off cooldown, but I honestly do not believe the devs intended for me to just do the level 56 I think it was quest with barely any gear upgrades. Even with all ironworks it was still a tough fight but I learned a lot from it. Though there are some fights that make me salty like the level 60 redmage fight that the npc will attempt to sit in every aoe and it is the players fault for them standing in the burning aoe, so veracure spamming the npc was a must.
Though I may just have bad luck. Wonkiness aside something that I would like to see and unsure if this would assist would be allowing multiple players to go through a story. This was something I enjoyed from other games especially something like dark souls you could have the option to help someone through the story instead of it being a solo instance. If you do not feel your skills are enough it is not a bad thing to wish for help in a situation. That is a strength. Admitting defeat in something. Though I would like the option for things to be more difficult sometimes, I also would wish for things to be more polished especially older content, and for those who wish to experience the story and are having issues to be able to set a story mode feature if they really do not wish to deal with gaming aspect and physically can't or just wish to experience the story to be able to. I am feeling more jaded about the devs ever implimenting any of these things but would like it.
I also wished to be able to do content unsynced. Current content unsynced for the challenge because it would be nice to not have to get a static together or go to party finder when I inevitably get to the end game. Not everyone I play with is online all of the time, many have different work hours than I do, and it would allow for people who want the challenge to be able to test things out. People already do this to solo things they get friends to join and than they leave so that one warrior could attempt a solo attempt. I still have no clue why they force synced content in current tiers because it kind of ruins the experimentation and fun possibilities I wish mess with.
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