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  1. #1
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    Quote Originally Posted by LittleImp View Post
    Millions of dollars. The games active population doubled during the month Asmongold and other major streamers began streaming it, despite being in the midst of a major content drought.

    The current population is now lower than during that Pre-EW content drought, indicating EW has a lower player retention rate than previous expansions.

    A couple thoughts here.

    1. Asmongold and Rich, specifically, coming to the game and the influence they, and other streamers had on the population, was an anomaly. The game's had consistent growth trends from the start, but that acute spike is without a doubt an outlier. How many of the folks they brought to the game will stay for the long term? I've got no idea, but I'm guessing not a huge percent as they came from WoW and XIV's so not like WoW that I can't see it retaining a lot of those folks. Had Blizz not screwed up so badly in multiple ways in a short amount of time, I doubt we'd have seen the exodus we did.

    2. "The current population is now lower than during that Pre-EW content drought...". It's normal in this game for people to sub for the start of an expansion then come back a few months before the end and get caught up on things before the new expansion hits. I've seen this in my FC and friends list regularly. We get a decent bump in active players 4 to 6 months before an expansion so we get an inflated pre-expansion population relative to the X.0-X.1 content drought. We saw this effect again, except multiplied by many times, when the streamers came in. For those of us who keep playing, it was a content drought, yes. For those returning after a hiatus or for all those new players, there was a lot of new content available/no drought.

    3. EW may indeed have a lower retention rate among long-term subscribers; without more detailed data it's hard to tell. What I believe is more likely is that the Bandwagoners, for lack of a better term, came, played the game, causing a massive but short-lived population spike, then left for other things. This is less about retaining players on an expansion-to-expansion basis as it is retaining players who only came here to have something to do when leaving WoW and following their streamer of choice. Making any sort of comparison between that anomalous spike and retention 6-12 months later isn't going to work well.

    4. What would be really telling would be to see year-by-year retention numbers of people who started the game pre-WoW Exodus/pre-COVID and separate retention numbers for people who started playing during the WoW Exodus/COVID. I'd guess that the pre-WoW numbers would track with long term trends and we'd see a significant drop in the Bandwagoners when Elden Ring, New World, and Lost Ark launched.

    Quote Originally Posted by MiaShino View Post
    Forums full of hardcore game enthusiasts, more news at 11. Ask for the memes and this place just keeeeeeeps on giving. Kinda already know that unless I stand around polling the entire FFXIV community will get replies like "wrong sample" - "not enough sample size" "does not count because silent majority" blah blah yadda yadda.
    I would LOVE to have SE's raw demographic information and a really dense survey of the population to dig into. That would be incredibly interesting to tease apart.
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    Last edited by Illmaeran; 04-06-2022 at 05:28 AM.

  2. #2
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    MiaShino's Avatar
    Join Date
    Jun 2021
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    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Illmaeran View Post
    I would LOVE to have SE's raw demographic information and a really dense survey of the population to dig into. That would be incredibly interesting to tease apart.
    Same same, perhaps I am correct perhaps am most wrong but at the least it would settle the debate. Will not hold the breath, companies almost never share this data.
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