the only reason I play ffxiv full time is because unlike other mmos the fomo is minimal
the only reason I play ffxiv full time is because unlike other mmos the fomo is minimal
Part of why I played as much PvP as I did was having a backlog of glamour to collect. Why would we want to deny newer/returning players the nice glam? It feels awful being that new person seeing things you can never get for the crime of not having played earlier. It felt horrible when I was new and I don't want new players feeling the same crap I did. Make all series glam etc available later and include all the old ranked pvp rewards. FOMO makes me drop a game not keep playing it. I want to be able to say to friends this game has none of those nasty game mechanics when I invite them to play.
yeh that's the problem with FOMO, it works for short term engagement and profit, you get a lot of people playing your game, populating your matchmaking and feeding the veterans easy wins to get some time limited rewardsPart of why I played as much PvP as I did was having a backlog of glamour to collect. Why would we want to deny newer/returning players the nice glam? It feels awful being that new person seeing things you can never get for the crime of not having played earlier. It felt horrible when I was new and I don't want new players feeling the same crap I did. Make all series glam etc available later and include all the old ranked pvp rewards. FOMO makes me drop a game not keep playing it. I want to be able to say to friends this game has none of those nasty game mechanics when I invite them to play.
however once the FOMO transitions into just MO, there have been instances of players actually quitting the game or refusing to play because of the stuff they missed out, which is really bad not only for the publisher's profits but also for the playerbase, who now wonder why feast or rival wings is a dead game mode.
FOMO isn't real, just stop already.
Don't compare items tied to merch to items that were once obtainable in the actual game. Once again - we're talking about 13 mounts and I-don't-even-remember how much full gear sets that ranked feast had. It's hard to compare that to a firmament title. I also don't count 1.0 items as technically it was a different game. By the way - it's just stupid in my opinion, that not all merch has bonus items codes. It should be available regardless of wheter its a re-print/re-edition and what not. Why someone who bought an exact same soundtrack 7 years ago, can get more than someone who bought it a month ago. It's just a crappy fomo business practice.
It is and its commonly (ab)used in marketing. I myself know at least a few people who hated feast but still grinded it for rewards as they were completionists and didn't want to miss out on stuff that for some weird reason, will never be obtainable anymore. It literally makes 0 sense that pvp which even SE admits - was bad, has rewards that are time exclusive (and yet SE plans to do it again, kind of). Nobody says to give them for free, just make them obtainable again like all other ingame rewards. Even Garo and Yokai made a comeback even though they were supposed to last only for a certain period of time.
Last edited by Imsoangry; 04-06-2022 at 01:41 AM.
I've been participating in the Feast since it was brought out in HW. I've bought Hellhound weapons, and was working on others. Also, mate its a game not a vehicle for self worth. Why should the least played mode, that they are revamping, have the only time exclusive rewards? By that logic savage gear and Ultimate should be time exclusive.Wild takes. "The items should be for everyone because it was bad so who cares?" Or maybe, just maybe, you can accept that not everything in the world is made for you, chances pass you by, and some chances you never had a chance to take. That's just, life. I have two perspectives from this: the first are the earliest rewards, where I either wasn't playing much at the time, or was playing but not interested in PVP. Do I feel I should have a chance at those rewards? No. I have no expectation or obligation for them, and congrats to those who do have them. Here is the other one, two seasons in a row I tried and FAILED to get top 100. Two times. Back to back. Missed them both by roughly a single games worth of points I was that close. Do I feel like I should have a 2nd chance at those? No. I was not good enough and did not put in enough time to earn it. As much as I wanted those, I didn't earn them even with a chance at them.
Now you ask me, should someone like Caurcas here who appears to have had the opportunity to work for the ranked Feast rewards but didn't, should have a chance when they willingly let them all pass them by? Again, I say no. Now for the new players who just started, I don't understand why they feel like they should have a chance to get rewards for a competition that were years before they even started playing. These are all moot points in the end. The things people don't have they will want, and the coveted things people worked hard for they don't feel should be given out.
To address your comments and the title of their post, they are. They are moving all the "cool" rewards to the ones you can get by AFKing in Frontlines, and making the ranked rewards titles and Calling Cards no one will pay much attention too. You can cry FOMO, but it's going to be like an 8-month FOMO. If you can't even AFK in Frontlines over a span of 8-months, or aren't even a sub to the game, I don't understand why you feel entitled to those rewards. I am glad that SE is tying to hold even a shred of players accountable, and is trying as hard as he can't to keep the only real competitive side of FFXIV alive.
The point isn't missed, it's just not agreed with it. Who cares if the PVP was good or bad? Those players were there, they put in the their time and effort, and they earned their rewards. You know almost every single change that has happened from the existence of PVP to now has been for the casual players? Almost every single one. Think about it, most of the historically major changes to competitive PVP was to entice casuals. Even this new game mode is targeted at casuals. You know why? Because the majority of players in this game are incapable of putting in more than a dungeons worth of attention.@Ixon
I have yet to see someone miss the point this hard, but alas I'll try to explain it in a different way.
The developers made bad time-limited content that was controversial, poorly planned, not received well, etc. Nothing about the previous PvP experience is what they wanted to give to the players and people chose not to do it. The bottom line is it's about giving players an enjoyable PvP experience, and they failed multiple times. Maybe you have had fun with PvP, but the overwhelming majority of people did not, so it is being changed. Just because you participated in and maybe sometimes enjoyed the poorly envisioned version of this feature between waiting through two hours queues doesn't mean anything to anyone. I pity you actually, it sucks you had to do that for a handful of glams, mount, title, etc. No one should have had to do that. It's clear to me what the developers intended and what was reality are two different things and I think we can at least agree on that. There is a reason it's changing, so they went back to the drawing board (again) and rightfully so. To sit here and tell me that means they should also continue to repeat the mistakes within the reward structure too, perhaps leading to some of the same issues as before, is part of the problem. The reward structure was part of the problem and should also be addressed fully rather than this 8-month drop off split system they want to do now. Part of moving on from the past isn't just about improving the content, it involves putting the previous rewards into the new version. I'm sure that last sentence is all you'll hear as you continue to punch down. You should also ask more from the developers as a paying customer by the way, just because they made a system that used fomo and you participated in it doesn't make it good. Judging it based on its own merit I'm sure you'd agree that if they could have done it in a more equitable way from the start it would have been better for everyone. Unless the entire point for you is being able to gatekeep rewards, in which case I suppose there's no further course on this discussion for us.
What I always find interesting, is the people screaming FOMO the loudest, almost never REALLY try themselves. Accounts almost a decade old, never once giving it a solid try. Or even if they did, even if they failed, they didn't try again. They hit a single speedbump, called foul, and are now in here wanting another chance at something they never even had the courage to attempt in the first place. In my opinion, those people don't deserver another chance. As for the new players, Hello! Welcome to life! Very, very, often when you join a game years down the road you will find items that you can no longer get, just as sometimes you will find yourself in life late to the party when it comes to things you wish you had that you cannot change.
What you I believe you fail to understand, is that PVPers like me like "competition". We like sweaty, try hard, nail biting, down to the last second games. It's exhilarating. And nothing pushes a player harder than a once in a lifetime opportunity. If SE were to bend to the will of your thought process. That competition, that drive, is gone because what's the point? Why should I push myself to my limits for something that is just going to show up again in a few years that players can get by using a 'W' key macro in Frontlines. You will kill what little remains from actual competiveness. Showing my age, but I feel for a lot of players here SE could literally give you $100 dollar bills and you would complain that they weren't gold brick. You are getting the cool, exclusive rewards that everyone will see, that you will be able to get by AFKing in a Frontlines every other day, with about a 8month time frame. While the competitive players, those that put more time into PVP in a day than most of you do in a month, are seemingly left with titles and Calling Cards for all their time and effort.
I don't understand this malice of PVPers whos only crimes were playing a game mode they enjoyed to the best of their abilities. You want myself and people like me to agree with you? Explain why what you want is good for competition. Explain how duplicate rewards will spark serious competition between veteran and new players. What does a player like me have to look forward to when there is a copy of something I already have as a reward? How does that entice a player like me to engage in content for something I already have?
this sounds vindictive
you claim to have only played pvp because you enjoyed the game mode and enjoyed the thrill of the hunt
however, try and take away the sense of exclusivity of the material rewards you acquired from playing this game mode, and your immediate response is: those people do not deserve it, because they didn't play the game mode during the time I was playing, they are not allowed to have a second chance.
I agree with the poster you quoted No award in the game should be subject to FOMO! Every reward should be permanently attainable as long as you are wiling to put in the effort to get them. That includes Garo. That includes past Feast top 100 rewards all of it.
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