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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    There's already plenty going on in the open world between all the spawn points, story points and changes based on where people are in the story. Whatever GW2 had just doesn't fit in this world. It's a Final Fantasy game first.
    (2)

  2. #2
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deveryn View Post
    There's already plenty going on in the open world between all the spawn points, story points and changes based on where people are in the story. Whatever GW2 had just doesn't fit in this world. It's a Final Fantasy game first.
    but we do get the "same" fates just not as well made as in gw2. what is your point? my problem is the devs never reuse this maps
    (1)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Deveryn View Post
    There's already plenty going on in the open world between all the spawn points, story points and changes based on where people are in the story. Whatever GW2 had just doesn't fit in this world. It's a Final Fantasy game first.
    ...and yet multiple Final Fantasy games have had plenty of things to do out in the open world...? FFIX had the infamous ! and ? markers strewn across every map where the player could find hidden items, secret quests and the like. FFVIII had something similar in the form of hidden draw points where powerful magic could be acquired so long as the player went off the beaten track.

    It's a large part of why many people play fantasy games and RPG's in the first place. If you don't like having things to do in the open world? Well, it's a good thing they'd be entirely optional.
    (4)

  4. #4
    Player
    Akibaws's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Kismet Altius
    World
    Louisoix
    Main Class
    Reaper Lv 100
    I would actually love hidden things to find after finishing MSQ. You could argue sightseeing logs are that, but if I could find like a rare glamour that would be cool.
    (1)

  5. #5
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    I'm personally tired of FATEs as a whole, because they basically consist of:
    - Kill big enemy.
    - Kill wave of small enemies.
    - Collect items to turn in to NPC.

    Sometimes they spruce things up, like making the FATE circle move while killing the wave of small enemies, but the core design has remained the same since ARR.

    Bozja was just more FATEs, with the same design philosophy. Eureka was a decent attempt at making something different, before people found out killing NMs (aka, a Kill-big-enemy FATE) was more efficient to grind.
    (1)

  6. #6
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Eureka also introduced the follow the bunny for treasure kind of FATE. That was pretty cool imo
    (1)