all the "open world" maps. all the older dungeons .older raids. why not upgrade them for the cornet end game lvl and make the tome grind a more fun thing where you don't just run the same 3 dungeons for half a year.
what you think of this?
all the "open world" maps. all the older dungeons .older raids. why not upgrade them for the cornet end game lvl and make the tome grind a more fun thing where you don't just run the same 3 dungeons for half a year.
what you think of this?
Last edited by SamsaraTrickstar; 04-03-2022 at 12:36 PM.
Oh, they do, usually about the time the weapon grind gets released.
I've still got at least one Bozja weapon in the "run 70 dungeons as an alternate method to get clusters" stage.
1. I think you forget not everyone playing is at "end game"
2. it is a bit more than "flipping a switch"
3. its very common, especially in MMO's that older content is often not used as much, if at all. I was surprised when Bozja used so much of previous areas for the relics.
they are hardly going to rewrite everything from the last 10 years because you feel a bit bored.
i know its common , just not a good thing. yes not all at end game and for them its not a problem. but i wish that for the day to day grind we got mero things that are relevant1. I think you forget not everyone playing is at "end game"
2. it is a bit more than "flipping a switch"
3. its very common, especially in MMO's that older content is often not used as much, if at all. I was surprised when Bozja used so much of previous areas for the relics.
they are hardly going to rewrite everything from the last 10 years because you feel a bit bored.
We run the same dungeons for 4 months, not half a year, then a new one gets added. There are other options such as hunts or other roulettes.
We reuse older areas for relic weapon grinds, quests and gathering. The older hunts still give endgame tomestones (currently aphorism).
Older dungeons and raids still give endgame tomestones through roulettes and they are reused for relic weapon grinds and moogle tomestone events.
(All of this content is still relevant when you catch up on old content that you missed such as old sidequests and old grinds)
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I shudder to think about FATE farming for Atma for the first relic. Look at the last relic. They had us doing HW FATEs, level 60 dungeons, 24 mans, etc. That's where they reuse content.
They would do well to look at how the likes of WoW, ESO and Lost Ark make use of their open worlds. Encouraging players to explore and uncover hidden secrets isn't a bad thing and helps make FFXIV's zones have more relevance beyond occasional MSQ quests and gathering nodes.
I don't know ... exploration in the MMOs you've mentioned is pretty, um, down on the list of things to do. And if it has some rewards to make it worth doing, there are add-ons (WoW/ESO) to tell you exactly where to go, or you can look it up on wowhead or the ESO/Lost Ark equivalents, so it's not really "exploration". It's making a list and checking it twice.They would do well to look at how the likes of WoW, ESO and Lost Ark make use of their open worlds. Encouraging players to explore and uncover hidden secrets isn't a bad thing and helps make FFXIV's zones have more relevance beyond occasional MSQ quests and gathering nodes.
I'm assuming Theodric finished the sightseeing log without consulting one of the many websites that list every one of them.
Why does it matter if some people resort to a guide to find out how to do something? How is that any different to people choosing to look at a guide before stepping into a raid?I don't know ... exploration in the MMOs you've mentioned is pretty, um, down on the list of things to do. And if it has some rewards to make it worth doing, there are add-ons (WoW/ESO) to tell you exactly where to go, or you can look it up on wowhead or the ESO/Lost Ark equivalents, so it's not really "exploration". It's making a list and checking it twice.
I'm assuming Theodric finished the sightseeing log without consulting one of the many websites that list every one of them.
A large part of the appeal of fantasy settings resides in exploration and immersion. FFXIV struggles immensely with that by virtue of having very little reason to engage with the open world.
Not everybody makes use of a guide - nor is all open world content even based around using one. See the way in which a player can pick a direction and run in ESO and find treasure chests, thieves troves and skyshards amongst other things.
One of my favourite quests in ARR was hidden - involving handing over an item to an NPC in exchange for a minion. I stumbled across it by chance and to my knowledge there's only been one other quest like it since - in Il Mheg.
Equally, I had a lot of fun back when I played WoW and stumbled across hidden quests through item drops or delving into hidden cave entrances. Perhaps it would be best for some not to assume how others play, especially if they're advocating for something they're actively passionate about.
FATEs.
Daily hunts.
Monster trains.
Materials farming.
Role-play.
Parties at the beach.
Sightseeing logs.
Screenshots.
There are things to do in the open world. That they don't appeal to those who are jaded in a "been there, done that, so I don't need to do it anymore" kind of way does not equal "[players] have very little reason to engage with the open world". The reasons are there already. Participation is optional.
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