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  1. #1
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DPZ2 View Post
    A suggestion: don't ever play Guild Wars 2. Their equivalent of FATEs is exactly as you describe, yet it is considered by players as one of the primary reasons they enjoy the game, especially the harder events that requires many players.
    its a joke? fates in gw2 don't impact things? monsters can over take a settlement if you did not stopped them in time. if this is not impact what is?
    (6)

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,615
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by SamsaraTrickstar View Post
    its a joke? fates in gw2 don't impact things? monsters can over take a settlement if you did not stopped them in time. if this is not impact what is?
    Yeah, and the next time players regain the settlement they come back and attack it again. If there are no players in the area, guess what. Monsters take over the settlement, until players regain the settlement. And then monsters attack it again. Over and over and over. Nothing really changes.
    (1)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by DPZ2 View Post
    Yeah, and the next time players regain the settlement they come back and attack it again. If there are no players in the area, guess what. Monsters take over the settlement, until players regain the settlement. And then monsters attack it again. Over and over and over. Nothing really changes.
    Sounds WAYYYYYYYYYYY better than what we have now to be honest. almost akin to XI's old school Beseiged / Campaign. Or even FFXIV 1.2s Hamlet Defence.

    At least it gives players a reason to be there and feel like theyve achieved something when they successfully defended the settlement..

    Quote Originally Posted by DPZ2 View Post
    yet it is considered by players as one of the primary reasons they enjoy the game, especially the harder events that requires many players.
    If it has depth and impact on the world it's not suprising players enjoy it so much.. and yet here everyone despises fates because theyre shallow and lifeless.

    I may have to pick that game up and give it a shot..
    (3)
    Last edited by Dzian; 04-03-2022 at 06:28 AM.

  4. #4
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Dzian View Post
    Fates are boring because they're lifeless and they suck. They don't change or impact the world in anyway at all. Oh hey mobs are attacking a settlement. Kill them all or ignore them it makes no difference.

    Treasure maps kinda meh. When the big rewards are tied into instances content like canals, aquopolis or others. It's hardly open world content at all.



    Can you though? All those dungeons and things are instances content disconnected from the open world.

    I mean how cool would it be if you could actually go mining in the copper bell mines or something like that?

    Could be in a group of players running through to kill a boss and spot random people just mining away as you make your way through..

    This used to be one of my favorite things about XI in its day. Nearly everything was open world and it made the world so alive. Never knew what you'd see as you went from place to place.. could be running through a zone and come across people in an exp party or fighting a boss that you might never have seen before. Or hunting a notorious monster for a strong piece of gear.. the world was always full of People.

    14 by comparison is a barren wasteland. I might occasionally spot someone on the way to the same gathering node I am but thats usually it. If I'm really lucky I might see an s rank being fought. But they die in 30 seconds so that's hardly an interesting fight to watch...
    There are instanced dungeons and then, if i remember correctly there were a few that were pretty close to non-instanced, where anyone could enter, there wasn’t a set limit so it was essentially overworld exploration, as the places themselves had their own things to explore and weren’t hallway simulator. There were also like, what i believe to be the equivalent of at the very least trial bosses out in the overworld, which i never really saw get one shot like hunts do. I did a few with a friend and they were actually really fun and challenging as they had actual mechanics to watch out for. Eso just feels much more alive to me in comparison in the overworld at least. You not only have a vast amount of players around either getting materials or doing npc quests, but there’s numerous npc encampments, there’s random npc events where like, you may see two npc mages chatting and then teleport off somewhere.
    (2)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    FFXIV is not an open world game. The instanced structure should probably have clued you in to this fact.

    Even in open world games, however, zones still have a finite lifespan. Elden Ring was the best open world experience that I've had in a long time, and even there you'll find that backtracking to earlier zones feels largely trivial even if there's a missed achievement or boss that you're going after for completion purposes. That's a function of the game experience - when you've 'conquered' a zone and filled in the map with waypoints, it ceases to feel dangerous (even moreso when you're able to fly). Scaling up mobs does nothing to change this feeling. I'm not really sure why Warcraft was ever mentioned as something to aspire to here, because it was pretty much built on top of the carcasses of dead zones.
    (2)

  6. #6
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Lyth View Post
    FFXIV is not an open world game. The instanced structure should probably have clued you in to this fact.

    Even in open world games, however, zones still have a finite lifespan. Elden Ring was the best open world experience that I've had in a long time, and even there you'll find that backtracking to earlier zones feels largely trivial even if there's a missed achievement or boss that you're going after for completion purposes. That's a function of the game experience - when you've 'conquered' a zone and filled in the map with waypoints, it ceases to feel dangerous (even moreso when you're able to fly). Scaling up mobs does nothing to change this feeling. I'm not really sure why Warcraft was ever mentioned as something to aspire to here, because it was pretty much built on top of the carcasses of dead zones.
    There’s games that mix both an open world and instanced areas and blends them in smoothly where you have reasons to go to old areas and to explore but then also features things like instanced raids or dungeons. If other mmo’s can do both i don’t see why 14 can’t.
    (4)

  7. #7
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,228
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    They should update the challenge log with more interesting rewards other than a tiny amount of gil and some exp, always wanted more of a weekly WT for open world stuff.
    (1)

  8. #8
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hanayumi View Post
    They should update the challenge log with more interesting rewards other than a tiny amount of gil and some exp, always wanted more of a weekly WT for open world stuff.
    its one of this things they forget what in the game.
    (2)

  9. #9
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I am still doing my ARR relic and its freaking Endwalker xD give me a break.
    (2)

  10. #10
    Player
    Serious-Cat's Avatar
    Join Date
    Mar 2022
    Posts
    53
    Character
    Gyorai Jishin-namazu
    World
    Malboro
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    all the "open world" maps. all the older dungeons .older raids. why not udgust them for the cornet end game lvl and make the tome grind a more fun thing where you don't just run the same 3 dungeons for half a year.
    what you think of this?
    All the older content roulette only triggers when people queue for it eg new players, people looking for specific glamour etc. Open world maps is reused with allied,centurio etc seal farming, gathering for crafting. In the context of endwalker content, a 4 month cycle meant a lot for people tat only afford a few hours a week on ff14 yet still subscribed.
    (0)

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