Just a little bit about myself: I picked up FF14 ten years ago back in 2.3 back when I was a college student, of course I had tons of times back then, doing all kinds of activities the game has to offer, but these days, not as much.
Although I've enjoyed each expansion and new features that the game introduced over the years, I've also noticed some disturbing patterns that I would like to summarize in 2 discussion points and hopefully brought to the dev's attention, moving forward.
1. Housing area purpose & World map size
In the past (patch 2.x) housing area was fun because it is an area where you can hang out with friends, neighbors, or FC members, waiting to queue into a dungeon for relic grinds, or running raids, or crafting. These days, however, you guys keep introducing stupid separate relic grinding zones (such as Eureka or Bojza), instead of duty finder task grinds for relic, so technically there's no incentive to hang out in housing area anymore. I'm sure you guys can easily notice that those relic zones are flooded with people for a short amount of time and then quickly turn into dead zones once the initial rush of players is over. It doesn't have to be that way. On the other hand, because of that, the housing game has lost its cozy, social magic touch that it once did, which is to act as a lobby zone facilitating social interaction in between gaming sessions. Not to mention that, starting with patch 3.x, 4.x, 5.x, and 6.x world maps areas are grossly inflated and also split into separate instance that, it feels extremely lonely, and makes the game looks so disturbingly disproportionate, and therefore, lose the charm. To the game dev, I suggest you guys look back at the world maps in 2.x and learn from them, moving forward.
Look at the appeal of the Black Shrouds world maps, that IS the correct size for a world maps design. What's the point of making maps so BIG to just facilitate flying? Flying, to a certain extent, completely cuts out the visceral & emotional attachment that a player has toward the game, and it doesn't have to be that way. In fact, not every map in the game need flying introduced if you guys don't pump up the map sizes and screw up the character/environmental ratio to a ridiculous amount like that. How many people here have more vivid memories of A Reals Reborn maps and old cities like Gridania & Limsa than the maps & city states compared to those from subsequent expansions? Japanese JRPG fosters on the player's love for both character aspect and environment, and I'd say it's the environmental integration of the game that has started to veer off the right course.