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  1. #1
    Player
    nick124's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Jay Roc
    World
    Gilgamesh
    Main Class
    Fisher Lv 81
    There is a difference between being "casual friendly" and downright childs play. The game has become the latter. It's gotten to the point that you don't even need to follow mechanics to clear the material. The game becomes essentially effortless to play since every single "mechanic" is so heavily telegraphed and announced that it becomes a matter of just responding to the same visual cues over and over again, in different settings. I'm not arguing that everything should be savage difficulty. But the normal material (dungeons, trials, most normal raids) is simply boring by how little effort it requires to complete it. It feels like busywork more than an enjoyable interactive game. I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning. Let people enjoy the game by learning the fight, even if it takes a few or more tries. ff14 will never be a great game if it just stays a mindless exercise. People who actually enjoy video games want more, they want to be challenged, they want to be frustrated, they want the opportunity to figure out something which is difficult. The entire game minus the hard content doesnt need to, and shouldnt be, a politically correct easymode that anyone with even a low level of consciousness can breeze through.
    (17)

  2. #2
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Miss the good old non-telegraph Coincounter in Aurum Vale.

    Quote Originally Posted by nick124 View Post
    I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning.
    I also realized that the more recent dungeons/bosses all have obviously telegraphed tank buster. At least they consistently do. While the older fights mostly don't especially between ARR - Stormblood. That's a little backward, don't you think?

    They teach us to watch out for castbar or physical tells for boss attack early on but later in the game they slap every marker available for every mechanics. The higher level we get the more we are babied with markers. Granted, this is just early in the patch so maybe they want things to be more forgiving. But come on, at Lv80-90 you should generally have an idea what a tank buster looks like.
    (5)
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