This would fit better in the Gameplay or General forums.

Not everyone wants a game to be hard. Games are best when they have an easy mode and a hard mode, because then you can choose what you prefer. The "hard mode" in this game is extreme and savage, which remove a lot of the telegraphs.

Quote Originally Posted by nick124 View Post
People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring.
Not necessarily. A lot of people play games to relax after an exhausting day and don't want the mechanics to be exhausting. A lot of people play this game for its story and not necessarily for a challenge.

What ever happened to the final fantasy of old, where people had to actually practice and grind fights to clear them? You wonder why there's level 90 white mages casting cure 1 and dragoons single target attacking on dungeon pulls, when the normal game content is so easy it allows players to coast through without actually learning how to play.
If they couldn't "coast through" it, they would be prevented from progressing in the story and many of them would quit the game instead of learning what to do. It would invite toxicity because veteran players would become frustrated that someone is preventing them from clearing and be rude to them. That isn't a problem because no matter how they play, the content can be cleared.

Most people don't have time to become good at the game because they have jobs and lives to maintain and it is better from a business perspective for the normal versions to be easy.