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  1. #1
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I remember that when I tried target lock it made the game unplayable so I would suggest that you disable it and not use it.

    This is a problem with the standard type movement settings. I suggest using legacy type movement settings, which allow you to avoid attacks without turning the camera at all. While using legacy, the camera rotates unless you uncheck "activate standard type auto-fly/auto-dive".
    Am I the only one who doesn't like the legacy type? I keep getting hit with the eye attacks
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,792
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by hagare View Post
    Am I the only one who doesn't like the legacy type? I keep getting hit with the eye attacks
    You just press s and then don't press any attacks until the cast completes. In World of Darkness, the effect goes off after the cast so you need to look away for a bit longer.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    You just press s and then don't press any attacks until the cast completes. In World of Darkness, the effect goes off after the cast so you need to look away for a bit longer.
    I mean, I know the theory.
    Move anywhere else that doesn't face the source.
    but I keep messing it up, compared to standard where I just turn with the mouse xD
    (0)