


Ah, how far we come from...
To...Like really, it's a simple change for a really niche group of people who want it and while I know I'm wasting everyone's time asking for something that isn't a pressing issue [Like Hrothgar hair lmfao] I am still going to make this one, singular post, and hope it gets changed, cause I want it.
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Mortal Fist
I might be wrong here but...
I think target lock is a feature of another age, 2.0 and a little of 3.0, to be precise. Back then, all auto attacks only went off if your character was directly facing the target. Paladin 2.0 also had another caveat, they would only block with their shield if directly facing their target, then later Warrior got a mitigation button that worked face on but would penalise in greater damage hits if you got hit from the side or back.
The auto attacks thing meant legacy players were at a disadvantage over standard and players came up with a few ways to counter it, the most popular being using a 3rd party program to repeatedly spam Face Target as you did the fight, because, as you've found out, switching target lock on and off sucks.
Eventually, the all of the forward facing restrictions were deleted. Everyones auto attacks became 360 and tanks didn't get hit harder from another direction.
Target lock never really changed as the game did which is why its left as a clunky, useless option. I mean, it was clunky at the time also, don't get me wrong, lots of the early game was. I just think it's a forgotten feature they never really went back and looked as the reasons people had for using it were no longer in the game.
I realise none of this is helpful in solving your actual issue, being the run speed backwards. I just don't think this is something SE is going to look at again. Hope you find a configuration that works out.
Last edited by Tigerlilley; 04-02-2022 at 10:32 PM.
This pretty much summarizes a decent chunk of the origin of the feature most posts I came across mentioned. Course yes it doesn't actually help, cause there isn't a solution outside of SE actually fixing it. I've had a perfectly fine configuration for the last 2 years, but using the lock on function to create a more dynamic and enjoyable camera sounds exactly like something SE has been looking into lately, hence me bringing this up. Post was never about finding a solution which is why I'm deriving some humor from the suggestions on how I can at the user end fix it. But thank you, it does like I mentioned, confirm some of the origin of the jank.I might be wrong here but...
I think target lock is a feature of another age, 2.0 and a little of 3.0, to be precise. Back then, all auto attacks only went off if your character was directly facing the target. Paladin 2.0 also had another caveat, they would only block with their shield if directly facing their target, then later Warrior got a mitigation button that worked face on but would penalise in greater damage hits if you got hit from the side or back.
The auto attacks thing meant legacy players were at a disadvantage over standard and players came up with a few ways to counter it, the most popular being using a 3rd party program to repeatedly spam Face Target as you did the fight, because, as you've found out, switching target lock on and off sucks.
Eventually, the all of the forward facing restrictions were deleted. Everyones auto attacks became 360 and tanks didn't get hit harder from another direction.
Target lock never really changed as the game did which is why its left as a clunky, useless option. I mean, it was clunky at the time also, don't get me wrong, lots of the early game was. I just think it's a forgotten feature they never really went back and looked as the reasons people had for using it were no longer in the game.
I realise none of this is helpful in solving your actual issue, being the run speed backwards. I just don't think this is something SE is going to look at again. Hope you find a configuration that works out.


Target lock gets disabled because its honestly more of a hindrance than a help.
Especially in a lot of more recent content where mechanics and stuff happen outside the arena so are invisible if your looking at the boss. Combine that with bosses getting bigger and bigger if you use target lock they can easily take up 3/4 of your screen..
The camera does need some changes doing good it though that's a fairly common comment even just being able to zoom out further would be a massive help to many players. As at least then you could keep yourself and the boss on screen and still have a decent view of what's going on around you.
The camera fixes would be phenomenal tbh. I honestly just want changes to tab targeting. Probably the worst targeting I've had to deal with in a game lately lol. Especially in pvpTarget lock gets disabled because its honestly more of a hindrance than a help.
Especially in a lot of more recent content where mechanics and stuff happen outside the arena so are invisible if your looking at the boss. Combine that with bosses getting bigger and bigger if you use target lock they can easily take up 3/4 of your screen..
The camera does need some changes doing good it though that's a fairly common comment even just being able to zoom out further would be a massive help to many players. As at least then you could keep yourself and the boss on screen and still have a decent view of what's going on around you.




What you are asking for is a feature of an option to not feature that option.
So when people say "don't use it" it may actually be the best advice we can give, regardless if you want to hear it or not.
http://king.canadane.com
Huh strange, cause that's not what I said. Are you familiar with sophistry per chance.
I didn't ask for help. I pointed out something that doesn't have an end-user solution and needs addressing via SE for it to be properly fixed and usable.
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