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  1. #41
    Player
    OwlchemistVile's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Igohida Vile
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nethereal View Post
    Sounds like a classic case of "No we can't do that it'll break [EXAMPLE]"

    Go to legacy camera, get used to it, stop complaining.

    If using a superior method breaks something else then you fix what broke, you don't ignore the superior method.
    I wonna address you very specifically now.
    You can use target lock ,while in legacy mode, and it does the same thing. Using legacy doesn't change anything. If you had ever tried it, you'd have known that smart aleck.
    Target lock, isn't a control scheme, it's a camera control that for SOME reason, forces your control scheme to not adhere to standard or legacy.
    Changing to legacy, or standard, does not tell the camera "keep me and this target on screen the best you can".
    Fixing this, would have no baring on legacy or standard. You still have to use one or the other. Ergo, you wouldn't be "iGnoRinG tHe sUpeRioR cOnTroL meThoD". You'd be /enhancing/ which ever you found to be better.
    (0)

  2. #42
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I have poor eyesight too and as soon as I saw what the target lock does to your camera I turned the garbage off immediately.

    I suggest you do the same.
    (0)

  3. #43
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    You just press s and then don't press any attacks until the cast completes. In World of Darkness, the effect goes off after the cast so you need to look away for a bit longer.
    I mean, I know the theory.
    Move anywhere else that doesn't face the source.
    but I keep messing it up, compared to standard where I just turn with the mouse xD
    (0)

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