As a tank; Rampart + Retaliation, run in, spin to win will Rampart falls off, ez top damage while soaking most CC's from the enemy.Dragoons in frontlines play more like a ranged dps that throws spears, occasionally jumps, and uses their aoe combo ability to activate their life of the dragon. There is very little incentive to go into actual melee unless your picking off someone who strayed too far away from their group. And the only other time your realistically using your melee combo ability is if a tank moved up close. Most dragoons I have seen never get close enough to actually fight them proper they mostly stick to their group.
Frontlines is more about staying in a deathball, and unless you can overwhelm an enemy player easily due to them either having lower battle high (or none), you don't go away from your group unless your group is getting too close to danger territory.
Ahem...
Do you disagree with this statement? As this is my talking point you are arguing against as you chattered on about tanks.Dragoons in frontlines play more like a ranged dps that throws spears, occasionally jumps, and uses their aoe combo ability to activate their life of the dragon. There is very little incentive to go into actual melee unless your picking off someone who strayed too far away from their group.
DRG's and NIN's also do less damage than RPR, MNK, and SAM:
"In 5.3 the final adjustments to frontline PVP were made, in it:
- The bonus to damage dealt for tank and melee DPS roles has been reduced from 15% to 10%.
- Bonus to damage reduction for dragoon and ninja has been reduced from 30% to 25%."
And DRG's are squishy, just stun them and they fall like the rest, they go in all the time for Spineshatter and Stardiver. Even if they are playing a "ranged DPS" they are still doing far less damage single target than a MNK or SAM that is in your face. So sure, a DRG can play that way, but it's not guaranteed success. The fact that they have a lot of "ranged" abilities isn't even the biggest thing, it's their AoE. Every Roles best jobs for Frontlines can be boiled down to how much AoE they have. That's why you see the most common jobs at the top are the ones that have the most consistant AoE options. Blind AoE spam leads to more assists, which leads to Battle High faster, which leads to more AoE damage, which assists in more kills. When you look at the top of a FL board post match, the top damage is usually from those jobs that AoE spam. Besides, this is only really prevalent in Onsal, where people group up at the top of the ramp making it easier for AoE to be affective. Even DRG's aren't usually as effective on other maps because there aren't as big of chokes like the ramp in Onsal.
If you are really tired of seeing the top jobs at the top, SE would need to remove a lot of the AoE from those jobs to make assits harder and adjust maps like the mid point in Onsal to prevent the worst of choke points. Though who knows how the jobs will be in a week.
From my own experience of frontlines, in its current balance state of 6.0:
I honestly never seen a SAM with a battle high of 5, more like a 3 most of the time.
MNK I have see a handful of times reach battle high 5, usually 4.
RPR I seen get a battle high 5, but most of the time they are in the 1-3 range.
NIN and DRG? I routinely see at least, at minimum, one of each per game get battle high 5.
SMN? Battle highs 4 or 5.
RDM? 3 or 4.
BLM? 5.
Bards and Machinists? 3 to 5.
Dancer? 0 to 5.
You say this as this weekend there was a 25kill, 200mil damage DNC. Plus I can personally get top damage on any tank easily. Battle High is more about who can pad the best, which again goes back to who can do the most AoEs. If anything I would reduce how much you get from an assist due to how easy it is, and make it easier for healers to get assists as it can be difficult for non-WHM healers.From my own experience of frontlines, in its current balance state of 6.0:
I honestly never seen a SAM with a battle high of 5, more like a 3 most of the time.
MNK I have see a handful of times reach battle high 5, usually 4.
RPR I seen get a battle high 5, but most of the time they are in the 1-3 range.
NIN and DRG? I routinely see at least, at minimum, one of each per game get battle high 5.
SMN? Battle highs 4 or 5.
RDM? 3 or 4.
BLM? 5.
Bards and Machinists? 3 to 5.
Dancer? 0 to 5.
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