Quote Originally Posted by ForbiddenMonk View Post
lol Range were OP in 3.0, trust me, Range are no where near as powerful as they were. A skilled bard would be able to take out a warrior, kite the crap out of any melee back then. A Machinist burst was enough to take out your hp pool.

PVP has definitely balanced out more.

Currently a (skilled)Melee can easily win a 2(range) vs 1(melee) match straight up.

Get to know your job better, optimize what 2 PVP OGCDs works well for your jobs playing style.

Close the distance, and stay on them like glue. Melees have gap closers, dragoons have 3!
Dragoons in frontlines play more like a ranged dps that throws spears, occasionally jumps, and uses their aoe combo ability to activate their life of the dragon. There is very little incentive to go into actual melee unless your picking off someone who strayed too far away from their group. And the only other time your realistically using your melee combo ability is if a tank moved up close. Most dragoons I have seen never get close enough to actually fight them proper they mostly stick to their group.

Frontlines is more about staying in a deathball, and unless you can overwhelm an enemy player easily due to them either having lower battle high (or none), you don't go away from your group unless your group is getting too close to danger territory.