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  1. #41
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VerdeLuck View Post
    The tome and savage gear are both untradeable so you would be out of luck if you don't have your crafters leveled to pentameld them. That sounds terrible to require that on top of getting the dropped gear.
    Not like the idea is any good but "Request meld" is a thing, in case you weren't aware.
    (0)

  2. #42
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VerdeLuck View Post
    The tome and savage gear are both untradeable so you would be out of luck if you don't have your crafters leveled to pentameld them. That sounds terrible to require that on top of getting the dropped gear.
    Keeps crafting relevant doesn't it?
    (2)

  3. #43
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,656
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kolsykol View Post
    If people aren't doing Savage for fun then maybe they should reconsider what they're doing.
    It's not necessarily doubling the pace whether it's faster or slower will differ from player to player too, all it'd do is make it less RNG.
    It doesn't take eight months to gear either so it still doesn't last that long even with the current system and people start later too.
    It isn't that people don't find Savage fun. Most simply have a goal in mind while doing it. The vast majority simply want BiS and are largely done with the tier thereafter. Some want to chase parses but even that's usually on the same few jobs they'll already have BiS for relatively fast as is. Not many people are going into Savage week 13 just to clear the fights again for the fun of it. At least not enough to sustain an eight month tier.

    A personal loot system means you're guaranteed something from every single boss. That's eight weapons per week. In what universe does this not expediate gear progression at a massive pace? Even with only a 50% chance, you'd still gear faster than we do now despite the RNG.

    While it may not take eight months to gear jobs, the tier is still meant to last. Players who want to gear alts have more reason to continue playing well into 6.1 whereas drastically increasing loot progression kills that incentive. Not too many people care to kill the same four fights 50+ times unless there's a mount.

    Quote Originally Posted by Liam_Harper View Post
    I'd go the other way. Nerf crafted gear by 10ilv, remove the ability to augment it and half the price of all current tome gear.

    Crafted gear has lost all sense of purpose. Due to the accessibility changes to crafting, it's ridiculously easy to get. There are some crafted pieces selling for as low as 15k now, which is cheaper than basic white leveling gear from vendors. Crafted sets make Normal and EX almost irrelevant, because why bother to farm over a few weeks when you can simply buy a set for next to nothing.

    If crafting is going to be a pants-on-head, bot infested, casual activity that churns out free items, it no longer deserves raid ready gear.
    They may as well delete Crafting entirely if they ever did this.

    While you know I haven't been shy with my criticisms towards how incredibly easy they've made crafting, it does still have some mild profit in the early weeks. Not nearly what it used to be but something. Regardless, there's literally nothing else to craft except consumables. If they made the next set of gear i600, it's DoA. Nobody would touch it as they have a free alternative with uncapped tomes.
    (2)
    Last edited by ForteNightshade; 03-30-2022 at 09:33 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #44
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    That would destroy a lot of the point of savage, which is to get your gear advantage over everyone else.
    The Savage Gear is still mostly better at the same iLvl as Augmented tomestone stuff, so I don't think SE intended you to think the point was having a gear advantage. Also, why would you care to have an advantage over people who don't even raid Savage? Are you parsing Syrcus Tower or something? Yeesh.
    (0)

  5. #45
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    I don't see any issue with this as it doesn't effect savage raiders. 50% or more of the tome gear is terrible anyway. A 580 pentamelded piece is better then 590 with bad substats anyway. It will cause issues with pfing though since raising the ilvl would stop good players from joining. It would prob cause a lot of disbands from dps checks since people wearing a full tome set are not the people you'd want to pf savage with. It shows they a poor understanding of substat value to optimize damage.
    (0)

  6. #46
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,691
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Floortank View Post
    The Savage Gear is still mostly better at the same iLvl as Augmented tomestone stuff, so I don't think SE intended you to think the point was having a gear advantage.
    That isn't true. The best gear is a mix of savage and tomestone gear.

    Of course SE intended a gear advantage, or they would not drop tomestone augment items in savage and they would allow them to be obtained from casual content instead.

    Quote Originally Posted by Floortank View Post
    Also, why would you care to have an advantage over people who don't even raid Savage? Are you parsing Syrcus Tower or something? Yeesh.
    No, but it's nice to see how much faster you destroy enemies when you do your expert roulette. It's nice to see the yellow enmity bar in the party list which usually means you are doing the most damage. It's nice to be the one to hold aggro in the latest alliance raids because of your gear. It's nice for hunts to hit you instead of all the other tanks. It's nice to kill the normal raids faster because they take ages when they release. It's nice to kill savage raids and extreme trials long before the enrage cast. When you help people with their first enrage clear, you know that your gear is helping them because their gear isn't good.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #47
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    should be able to buy augments with tomes
    but like in the late .8 patch when new tier is around the corner
    (1)

  8. #48
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,977
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by technole View Post
    The amount of jobs the savage i600 head is not best in slot for is rather high and it really shouldn't be that way. They got the savage weapons correct, now get the gear correct.
    My static basically saw double head coffee loots 5 weeks in a row, it was so frustrating -_-;
    (0)

  9. #49
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Deveryn View Post
    Gear acquisition and item levels are fine as they are. Nothing needs to be made easier or have upgrade options added. If you want the good stuff, you gotta earn it.
    I agree. The system we have in place now works and has worked well since ARR. If you want that high iLvl early on, you have to raid. If raiding isn't your thing or you can't complete those raids, you wait a while and you can earn both tomestone equivalent gear (24-man) or augmented gear through hunts or 24-man weekly tokens.

    I think it is well-balanced. It rewards those who can clear raids with both raid gear or the option to upgrade tomestone gear early on. And those that cannot, have other options but they have to wait a bit.
    (1)

  10. #50
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It isn't that people don't find Savage fun. Most simply have a goal in mind while doing it. The vast majority simply want BiS and are largely done with the tier thereafter. Some want to chase parses but even that's usually on the same few jobs they'll already have BiS for relatively fast as is. Not many people are going into Savage week 13 just to clear the fights again for the fun of it. At least not enough to sustain an eight month tier.

    A personal loot system means you're guaranteed something from every single boss. That's eight weapons per week. In what universe does this not expediate gear progression at a massive pace? Even with only a 50% chance, you'd still gear faster than we do now despite the RNG.

    While it may not take eight months to gear jobs, the tier is still meant to last. Players who want to gear alts have more reason to continue playing well into 6.1 whereas drastically increasing loot progression kills that incentive. Not too many people care to kill the same four fights 50+ times unless there's a mount.

    You're severely misunderstanding what I am saying if you think it'd be 8 weapons a month tho xD.
    I am not saying it should be unlimited either and that you should get gear from every boss I've said it multiple times what I mean.

    What I am suggesting is that chests would drop like they do now, and you get to pick from them what you want.
    However there would only be a limited amount of things you could pick, I dunno how many maybe 2?
    Maybe more? I am not completely sure.

    If you want the weapon or chest from P4S for example then you'd need to not take something from the previous floors, if you took something from every floor up until P4S then you'd be out of loot for the week and you'd only get the book per usual.
    And the piece you need might not even drop either so there'd still be some level of RNG but not the extremely shitty feeling one there is now.
    Like wow so much fun to roll bellow 20 every single clear of P4S when the weapon + twining is the last thing I need /s...
    That's not fun to me it makes it feeling miserable especially if you're not just going in and one-shoting which PF isn't a guarantee for either.
    This weeks P4S took two days for me I tried on reset day and had bad luck with groups and today I had bad luck too until the last one, then PLD weapons drop and I roll 16 on weapon chest...

    It's just not enjoyable, and there are people with the current system who will get lucky and get geared out insanely fast too.
    What I am suggesting wouldn't even necessarily be faster at all, it'd just be less RNG and more consistent.
    (1)

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