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  1. #11
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    I don't understand this argument. On the one hand, you say this can't be done, because people can't clear content. But those people aren't using heal plans. So how is scripted fights that are clearable using heal plans helping these people?

    FFXIV WAS designed originally with more healing (RELATIVE TO our healing kits). It was designed for healers to use GCD heals. Remember at level 50 (ARR's level cap), WHM had exactly ONE oGCD heal, Benediction, an emergency panic button. SCHs had only one direct oGCD heal, Lustrate (it also had WD, but that wasn't up front healing.)

    ARR was designed with GCD healing in mind and a higher amount of outgoing damage over shorter, more frequent times than today. So was HW. Both Coils and Alex were not designed like modern fights. We did have fairly large and relatively frequent unavoidable damage.

    So the game originally WAS designed around this rough concept. At least, moreso than it is now. Whether that was a good or bad thing, worked well or poorly, that we can debate. But appealing to a presumed past authority doesn't support your position here, as that wasn't really true.
    ARR was a different beast altogether though. Healers had more to do back then with Virus rotations to help mitigate, shielding prey mechanics, etc. Nowadays, I can't even remember the last time I even saw a prey mechanic that needed shielding to survive and we probably never will again because they took away WHM's ability to shield on demand with the removal of Stoneskin. Even then though, Healers would still try and squeeze in some DPS with Cleric Stance dancing and SCH had 5 DoTs to manage while WHM at least had Fluid Aura for some extra damage, so long as the enemy was immune to the KB anyways. Then, when HW came out, WHM got Aero 3 as well and while Fluid Aura lost its damage, it merely got replaced with Assize as an oGCD attack so the emphasis on DPS never went away, even back then.
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    Last edited by Silver-Strider; 03-28-2022 at 09:24 PM.