Quote Originally Posted by AnotherPerson View Post
The solution is never to raise the skill floor, or else healers would have never have been in this state to begin with.

As for why a healing plan is a thing
I don't understand this argument. On the one hand, you say this can't be done, because people can't clear content. But those people aren't using heal plans. So how is scripted fights that are clearable using heal plans helping these people?

FFXIV WAS designed originally with more healing (RELATIVE TO our healing kits). It was designed for healers to use GCD heals. Remember at level 50 (ARR's level cap), WHM had exactly ONE oGCD heal, Benediction, an emergency panic button. SCHs had only one direct oGCD heal, Lustrate (it also had WD, but that wasn't up front healing.)

ARR was designed with GCD healing in mind and a higher amount of outgoing damage over shorter, more frequent times than today. So was HW. Both Coils and Alex were not designed like modern fights. We did have fairly large and relatively frequent unavoidable damage.

So the game originally WAS designed around this rough concept. At least, moreso than it is now. Whether that was a good or bad thing, worked well or poorly, that we can debate. But appealing to a presumed past authority doesn't support your position here, as that wasn't really true.

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Oh, and to the last: I'd ask you to understand this is a personal preference thing, I guess?

To me, pressing 11111 is little different than pressing 123124. Both are basically muscle memory. I don't play DPS roles because...I derive zero pleasure/dopamine hits from seeing big damage numbers or "flalessly executing" a rotation. When I get my GNB opener right, I'm like "okay, now that's done...moving on". I don't feel some high level of joy or excitement over a "job well done". To me, the "job well done" is when the screen fades to black for the victory fanfare when the boss dies. That's all I care about. How we get there is immaterial to me. And this goes for solo instances as well.

Indeed, the only thing I get more from playing a tank (I don't ever DPS MSQ) over a healer is things like EW's final solo fight feel a bit more...logical?...when I have a melee weapon. I'd feel the exact same doing that fight on SCH as SMN. It feels the same to me whether rolling through Summons or casting Broil x1,000. I genuinely feel no different about damage. I don't think I could be more ambivalent about it if I tried.

I feel kinda like this is like an asexual person attempting to explain a lack of desire to a non-asexual person, but if someone like Zenos is a combat-sexual, I'm the exact inverse of whatever that is.

On the other hand, I derive tremendous joy from seeing a low healthbar and filling it up, bringing a friend back from the brink, or throwing down mitigation. I LOVE seeing big yellow bars on my party that, after a major attack, still have a little bit of yellow left over. That's incredibly satisfying to me for reasons I can't put into words...