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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,903
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Never stopped SE before. Considering how crazed SE has become in "streamlining" classes, I can see a number of ways they could do that for BRD.
    SE's simplification has always had more to do with gutting / shallowing out playflow first and foremost; addressing button bloat has only occurred to the extent necessary to still throw shiny new skill animations into job trailers without relying entirely on upgrade traits, no matter how barren of depth or mechanics those new skills might be.


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    Though, let's go ahead and consider Iron Jaws for a moment.

    The last time IJ made any sort of sense was probably HW, or at the further in ShB in what incredibly few council fights-ish bosses we have or, vastly more frequent, when having multi-DoTed mid-gather during dungeons. ShB then removed most incentive for doing so anyways.

    What does the skill exist to do now? To make you Refulgent>Burst more -- or, to do anything else less. That's it. It exists to reduce button-press variety after the 45+1GCD mark.
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    Last edited by Shurrikhan; 03-23-2022 at 05:19 AM.

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