
Balancing by nerfing everything old when they add something new? No, Thank you.The problem isnt Paladin. Its Gladiator or rather the armory/crossability system. They need to somehow nerve crossclassabilties for classes.
Maybe something like this:
when you play solo (as a class) everything is as it is righ now in the game.
2 player party = abilties that arent from your main class lose 10% of their power.
3 player party = abilties that arent from your main class lose 15% of their power.
.......
8 player party = abilties that arent from your main class lose 40% of their power.
(just as you get the acc and hp/mp boost you get debuffs for crosclass abilities when you play as a class)
or they should rework the armory system til its balanced.
edit: not saying the whole armory system is imbalanced but there is some stuff like this thread shows.
I'm the Princess of the Night~~

the old is too strong in some situations. we can beat ifrit and moogles with classes, probably even better then we can beat them with the jobs. so rather then buff the jobs so it gets even easier then it was with classes. nerf the old stuff in some way. so jobs are prefered in parties, while the classes still have their place in solo play or small parties. also that was just an example.
edit: the problem isnt that jobs are too weak, but that classes are too strong.

So you think that to make the game more challenging SE should nerf the classes that are better that theirs corresponding jobs?the old is too strong in some situations. we can beat ifrit and moogles with classes, probably even better then we can beat them with the jobs. so rather then buff the jobs so it gets even easier then it was with classes. nerf the old stuff in some way. so jobs are prefered in parties, while the classes still have their place in solo play or small parties. also that was just an example.
edit: the problem isnt that jobs are too weak, but that classes are too strong.
I'm the Princess of the Night~~
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