Quote Originally Posted by Reaujien View Post
So far I haven't come across any "issues" while using PLD with regard to it's job performance - that is, a role that can take hits and keep threat. Yeah a couple abilities I would agree are a bit underwhelming (Cover and DV), but I'm guessing I just haven't been in a situation yet where using them really made a noticeable difference.

The thing with Jobs that you (and everyone else for that matter) need to keep in the back of your head is that they're meant for very specific purposes, and only really shine when used in a party-setting with other Jobs. BRD is the Job that is meant to provide support that classes were accustomed to providing their own support with through cross-classing other abilities such as, for example, Sanguine Rite for [selective] MP replenishment. BLMs besides magic damage provide crowd-controling techniques. And so on for the other Jobs.

Sometimes you need Jobs A, B, and D; whereas other times you'll need Jobs A, C, and E; etc. etc.- that is, you might have to play around with your party setup. Other times you'll need Job C of you use Job A (e.g., having a BRD when using a PLD tank) or it just won't work. If you don't have a BRD for your PLD tank on Ifrit, then perhaps either going GLA or using a WAR tank might be the better strategy instead.

(And, btw, BRDs can keep different songs up on different members of the party - they just have to reposition themselves to their songs only hit the players they want. That is, it's easy to keep Ballad of the Magi on the tank/mages while keeping another song o the ranged/melee DD)
Wtf is threat? Personally, I try to hold hate/enmity.

On a serious note, I don't know if you've attempted Ifrit or something similar on PLD (One long, drawn out fight where youre MP pool actually has a chance to get exhausted) but as I mentioned, I did not think this was an issue until I had a fight my MP actually got exhausted.

I do understand the whole using a BRD thing, but there are a few issues with that - the first being that a PLD now requires a BRD, and needs them to keep Ballad on them. In some situations this may mean either ignoring the rest of the party or giving everyone Ballad, or the BRD needing to run around to get everyone songs. It's not horrible but its a bit clunky.

I hate to bring up FFXI, particularly as I don't want too many of it's concepts adopted here, but for PLD there, MP was less of an issue for a few reasons:

2 Jobs could refresh, PLD also had auto-refresh and some gear that gave it available.
Block rate didn't suck horribly, so you would actually sometimes block a decent ammount of Damage.
It's much easier when you have an 18 man group to get a BRD or a RDM or both with your PLD

Just to bring more than one game for comparison, I also played DCUO for a bit, where tanks had a few options as well:
Multiple power refreshing jobs - there are as many healing classes as there are refreshers and tanks.
Everyone has an inherent power regeneration that while relatively minimal, is noticeable enough.