Quote Originally Posted by LeonKeyh View Post
That statement shows a lack of understanding of technical specifications and differences between consoles and PCs. Even if that WERE the case though here you go, a comparison of the RECOMMENDED (not required) specs of the game versus the PS4's (original) system specs:

Processor:

Recommended: i7 >2.66GHZ - (GFLOPS Ranges, but the lowest performance CPU that matches what is recommended is 70 GFLOPS)
PS4: AMD Chip 102 GFLOPS

Memory:

Recommended: 4GB
PS4: 8GB

Video:

Recommended: GTX 460 - 768mb - 907.2 GFLOPS
PS4: Proprietary AMD - 1.84 TFLOPS
GLFOPS/TFLOPS are a neat talking point for mathematical measurements, but in the grand scheme of things they are meaningless in actual application and is the one thing you shouldn't care about when purchasing PC hardware. If you wanna look at statistics that actually matter, the PS4 AMD CPU only had a clock speed of 1.66GHz. Even the PS4 pro only went up to 2.14 which was still slower than your average low end gaming CPU. Yes they had 8GB of GDDR5 memory, but honestly that statistic is misleading since the OS for the PS4 automatically took 3.5GB's of that shared memory for the OS leaving developers with only 4.5GB's. When the PS4 launched its specs were incredibly underwhelming.

That said, if you wanna make comparisons you should be doing it with the PS3 and not the PS4 given that ARR was built with the PS3 in mind. Most of the games limitations are a direct result of the PS3 hardware limitations.