I am currently running with my new graphics card "Kupo >9000x" which has been a blessing but you are correct kupo, all the same just different shells and protocols kupoYou realize that consoles are just computers with a specialized operating system right? Your disdain for console players is misplaced. They don't allow mods because they can't control the mods and they want to have full control over the game experience. They would have never allowed them.
But you know, PC master race and all.<3
Kupo!
They could but they won't unless the PS4/5 supports it as well.
If you do anything that the Playstation cannot, you're essentially asking to get banned.
http://king.canadane.com
No because the game is also on consoles.
Also, no thanks in general. WoW opened that can of worms with their addons and the game basically requires you to have dozens of addons for content to be playable. I'm fine with the grey area it sits in right now because players wont feel obligated to install dozens of addons.
FFXIV is made for console first, with that you have your answer.
There are a multitude of technical issues on PC that are not present on the Ps4 version for example.
And Yoshi-P is keen on fair gameplay for all.
The ps4 version came much later in the games life. The game was not made for consoles first.
Console has nothing to do with integrating mods. If there was a process to integrate third party mods, that would include Squenix:
1. Ensuring the mod does not change the technical requirements (Given the fact that the low end PC players are the ones that are really "holding back" the game, not PS4)
2. Ensuring the mod does not conflict with any in-game systems (Both current and future)
3. Ensuring the mod does not allow for an unfair advantage compared to other players
4. Ensuring the mod does not contain things that change the ESRB/PEGI rating of the game
5. Ensuring the mod itself does not have any major bugs
6. Ensuring the mod doesn't conflict with any other mod
7. Figure out ownership/IP of the mod
These checks need to happen with every update of every mod every time either the mod or the game makes changes.
The reason why they aren't going to integrate mods into the game is that in order to "do it right", it would be more work than making the changes themselves. It adds way too many variables to a huge game that already has way too many variables.
Most of the games limitations are literally because of the PS3. They have been able to work around and upgrade things thanks to the PS4 and hopefully the same will apply with the PS5 when PS4 support is dropped, but to say the game was not made for consoles first is silly given the fact that consoles are the reason the game has so many limitations lol.
The PS4 was outdated hardware when it was new. Most low end gaming PC's run circles around the PS4.
You have reminded me here of Skyrim's creation club. Which is a sanctioned list of officially supported mods.
Would be lovely to have one here.
That statement shows a lack of understanding of technical specifications and differences between consoles and PCs. Even if that WERE the case though here you go, a comparison of the RECOMMENDED (not required) specs of the game versus the PS4's (original) system specs:
Processor:
Recommended: i7 >2.66GHZ - (GFLOPS Ranges, but the lowest performance CPU that matches what is recommended is 70 GFLOPS)
PS4: AMD Chip 102 GFLOPS
Memory:
Recommended: 4GB
PS4: 8GB
Video:
Recommended: GTX 460 - 768mb - 907.2 GFLOPS
PS4: Proprietary AMD - 1.84 TFLOPS
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