Quote Originally Posted by Dhalya View Post
I can imagine it as simple as making a table of all item IDs and 0|1 if obtained or not - only accessible inside an inn room whatever. Then glam plates as we have now just storing item IDs and dye IDs. I understand its still thousands and thousands of "item IDs" but I dont really understand how they can store these so inefficiently to have issue with it
You are under the impression that that information is "stored" somewhere. I am under the impression that such storage has two IDs - what the item actually is and what the item should look like. These IDs are attached to the slot for each item (on yourself, or transferred to inventory) and accompany the item throughout its life. Glamour plates convert one ID in each slot position on yourself. This is much more efficient than also creating a table that has to be sent to your console/PC each game session. And no, I wouldn't trust such a table to be loaded to your system once and be done with it. That's way too easy to hack.

It's a pretty easy bet that such a feature is low on their list of "Things That Must Be Done" since the current Glamour system is working as intended.