Results -9 to 0 of 90

Threaded View

  1. #21
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    The amusing part is we're getting into a bit of a sunken cost situation for the glamour system as it is now. At a certain point it's less resource intensive to store a flag for whether a character has a gear skin or not instead of literally storing retrievable armor pieces you need to track certain values for. (They have minimized this a bit. That's why you lose things like spirit bond, materia, etc. when storing the glamour wardrobe. They just aren't storing those values.)

    It takes development time they don't want to spend to make that new system, so it is easier to just increase the number of slots. That leads to a situation where they're almost certainly using the least efficient system now. So basically technical debt.

    If they'd done it right the first time, the playerbase would be happier and they'd actually have a more efficient system that scales forever instead of need to readdress this every few years.

    Can't debate how much care the devs put into the game, but they make extremely shortsighted decisions that really imply they don't understand their playerbase as well as they'd like. Then they get oddly stubborn about those decisions.
    (7)
    Last edited by Arzalis; 03-06-2022 at 03:12 AM.