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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,488
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I think it might eventually find its way in. XIV follows a vertical progression with each level tier, and there's only so many new rotational keys you can add before having to get the job through a rework.

    Some people say it dumbs thing down and makes jobs 1 button spammers, however it's not as simple as that... Some jobs are indeed very simple and can go without this feature, like Machinist or Summoner if it was a combo job.

    Other jobs, though, are already near the limit of how much you can add before it becomes way too busy, like Dragoon. Those indeed could benefit from a consolidated combo to free up a few binds for new things. They did this with Gunbreaker's cartridge combo and the job suddenly feels much better to play without losing any depth.

    I personally don't see a lot of difference in pressing the same key 3x than pressing a sequence of 3 keys that are always bound right next to each other. They are still different actions being pressed.
    (6)

  2. #2
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raikai View Post
    I personally don't see a lot of difference in pressing the same key 3x than pressing a sequence of 3 keys that are always bound right next to each other. They are still different actions being pressed.
    Considering Yoshida all but said he thinks difficulty comes from encounter design over job design (when he was asked about healers one button rotation), I would agree this is SEs philosophy. We get to play with combos because SE had buttons to fill up, and didn't have anything else to put there. I can definitely see a time in the future where we move from 1-2-3 combos and follow a more CD-centric snapshotting groove.
    (1)