Why have combos to begin with if they're all gonna be the same button? Might as well just have a single spammable attack and that's it. Healers love it! /s
Why have combos to begin with if they're all gonna be the same button? Might as well just have a single spammable attack and that's it. Healers love it! /s
I mean, the game is heading toward a single-player experience. Wouldn't surprise me at all.
I can already promise you, it'll actually make me play worse. Case and point: BRD. BRD is just 1 1 1 1 1 1, and sometimes you get that 2 proc, but it's not confirmed. What ends up happening when I play BRD? It takes me forever to realize I have said proc because I've pressed 1 so many times by this point that I've literally being numbed into it, there by not really having any stimulation to continue to 2 anymore.
I'm really not joking, and I know I'm not alone on that. I already absolutely hate the fact that BRD and all healers play a 1 button rotation style for 99% of their key presses. If you made that for every job, I would just be incapable of playing them because I just couldn't keep attention on anymore, which would mean I'd just end up not using those new off globals anyways which results in the point being completely gone for me.
If you're desperate enough to really need them, I'm pretty sure there's resources people have pointed out exist already, just it'd be ToS breaking (though, how will they know right?) but it'd solve all your wonderful problems. I'd rather stick to my usual method, that at least lets me keep the smallest of attention.
There are still a lot of actions that can be consolidated that aren't weaponskill combos.
- AST Draw + Redraw or Draw + Play
- AST Minor Arcana + Crown Play
- BLM Leylines + Between the Lines
- BLM Freeze + Flare
- BLM Blizzard IV + Fire IV
- BLM Despair + Umbral Soul
- BRD The Wanderer's Minuet + Pitch Perfect
- DNC Flourish + Fan Dance IV
- DNC Devilment + Starfall Dance
- DRG Jump + Mirage Dive
- PLD Sheltron + Intervention: Essentially same ability with different target
- MCH Hypercharge + Heat Blast
- MNK Perfect Balance + Masterful Blitz
- NIN Hide + Trick Attack
- PLD Requiescat + Confiteor
- RPR Arcane Circle + Plentiful Harvest
- RPR Enshroud + Communio
- SMN Summon Carbuncle + Radiant Aegis
- SMN Energy Drain + Ruin IV
- SMN Energy Siphon + Ruin IV
- WAR Inner Release + Primal Rend
- WAR Raw Intuition/Bloodwhetting + Nascent Flash: Essentially same ability with different target
Additionally, WHM would benefit from consolidating Cure II + Afflatus Solace and Medica + Afflatus Rapture, since Afflatus Solace and Afflatus Rapture are exactly just free+instant Cure II and free+instant Medica.
Last edited by Rongway; 03-06-2022 at 08:39 AM.
Error 3102 Club, Order of the 52nd Hour
Worth mentioning is, just because an ability is used, that doesn't mean I think it's justified. This game has a bunch of buttons where you have a ST button, then an alternative AOE button, and that's fine. For CDs 30sec or less I do think having to think about whether or not to use it is OK. Then I look at something like SAM where we have a 2m CD with a ST and AOE version. At that point I rather just have a ST version that cleaves. There is also stuff like Cure 1, Medica 1, and AST equivalents, where yeah there are environments Cure 1 and Medica 1 are merited but I rather they just tweak the abilities to make them upgrades. You can make Cure 2 just have the cast time and MP economy of Cure 1 and it will be fine. Having to use a GCD heal at all is punishment enough.
We've built up a narrative of "depth" for having to hit up to 7 buttons for a single separable decision; where would all that "depth" go if we stoppedwastingmeaningfully using those 6 buttons on traps that only really affect those with motor skill issues or the occasional spike of hand-flinching panic?
As something to mention, alot of jobs (looking mainly at DPS here) already have alot of oGCDs to fit into every burst window, adding too many more would start to cause them to drift outside the burst window just because you have no more weave slots to use. Just something to keep in mind.
The Dev team also done away with most standalone DoTs since SB, Touch of Death, Mutilate, Fracture, Phlebotomise, Shadow Fang, Lead Shot, Scourge etc. So would it be wise to add them back in? especially since I can see alot of them just getting in the way with current jobs, Touch of Death on Monk could get in the way of Masterful Blitz, Mutilate/Shadow Fang, Ninja already has so much to fit into the TA window, I really do not think that adding another thing is going to help etc. Don't get me wrong, some additions would be nice, like Scourge back on DRK, but again, you also have to take into account whether it would mess up the job flow and just get in the way.
Ah, I agree with the list! It makes sense, because isn't actually removing actions but condensing them in a similar way the combos would be as per the OP suggestion.There are still a lot of actions that can be consolidated that aren't weaponskill combos.
- AST Draw + Redraw or Draw + Play
- AST Minor Arcana + Crown Play
- BLM Leylines + Between the Lines
- BLM Freeze + Flare
- BLM Blizzard IV + Fire IV
- BLM Despair + Umbral Soul
- BRD The Wanderer's Minuet + Pitch Perfect
- DNC Flourish + Fan Dance IV
- DNC Devilment + Starfall Dance
- DRG Jump + Mirage Dive
- PLD Sheltron + Intervention: Essentially same ability with different target
- MCH Hypercharge + Heat Blast
- MNK Perfect Balance + Masterful Blitz
- NIN Hide + Trick Attack
- PLD Requiescat + Confiteor
- RPR Arcane Circle + Plentiful Harvest
- RPR Enshroud + Communio
- SMN Summon Carbuncle + Radiant Aegis
- SMN Energy Drain + Ruin IV
- SMN Energy Siphon + Ruin IV
- WAR Inner Release + Primal Rend
- WAR Raw Intuition/Bloodwhetting + Nascent Flash: Essentially same ability with different target
Additionally, WHM would benefit from consolidating Cure II + Afflatus Solace and Medica + Afflatus Rapture, since Afflatus Solace and Afflatus Rapture are exactly just free+instant Cure II and free+instant Medica.
My statement was more akin to removing actions that won't add anything to the gameplay other than just a button to press with zero depth behind.
Edit: Summon Carbuncle... That is something that I don't consider bloat itself because technically you never have to press it unless you die, but damn I'd love to see that just turned into a cosmetic spell because it is annoying as heck to have the utility unavailable most of the time because there's another summon going on.
Last edited by Raikai; 03-06-2022 at 12:50 PM.
God I hope not.
It is the absolute worst design.
Every time I play White Mage now I just die a little on the inside. Single button gameplay is not fun.
Last edited by Canadane; 03-06-2022 at 12:54 PM.
http://king.canadane.com
"Single button" does not necessarily encapsulate "single action".
Healers are both.
PvP combos, Gnashing Fang, Continuation, and the like, are only the first.
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