It would be nice for a job like gunbreaker with a ton of oGCD bloat. Won’t work with something like Monk. Some jobs would get boring as hell too. Wouldn’t mind a one button melee combo on RDM to cut button bloat a hair.
It would be nice for a job like gunbreaker with a ton of oGCD bloat. Won’t work with something like Monk. Some jobs would get boring as hell too. Wouldn’t mind a one button melee combo on RDM to cut button bloat a hair.



Yeah the PvE community should have to suffer like the PvPers
I'll admit, if the "combos" are literally going to be "1-2-3" combos as most of them currently are, then I'd say they should be condensed just like in PvP.
However, I wouldn't mind seeing them do something more akin to the old (ARR) Monk combos. You GENERALLY used "1-2-3" then "4-5-6", however if you were REALLY skilled, there would be times you might deviate, because each part of the combo had a specific EFFECT.
So there might be times you hit 4-2-3 or 1-5-3, or any combination. You could totally get by just doing the two standard combos, but it gave the high-skill players a means to differentiate themselves.
Meanwhile, my DRK pretty much just spams a basic single-target combo, or occasionally an AoE combo. I'd happily condense those into just two buttons.
Agree with cutting down bloat, but no auto-combo please.




No they haven't. They've introduced new bloat in this very expansion. Some examples? Shoha II, Orogeny, Crown Play/Minor Arcana and Abyssal Drain are all new EW buttons they have no reason to exist and could be baked into their single target equivalent with fall off percentage.
For old abilities they haven't yet pruned? Play/Draw, Senei/Guren, Shinten/Kyuten, Tsubame-gaeshi, Jump/Mirage Dive, Sonic Break/Bow Shock and Aetherflow/Energy Drain are all buttons they could be merged. Then you have abilities like Cure and Benefit which should just upgrade into their higher level equivalents as they're completely worthless above 50. On the newer side once more, RPR's Shadow of Death is essentially Heavy Thrust—a maintenance buff removed from Dragoon four years ago.
And yes, Samurai has a LOT of useless button bloat. As does Astro.
Last edited by ForteNightshade; 03-07-2022 at 10:39 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'm not sure why we ought focus on removing AoE | ST options before combos. At least they provide a degree of choice (though less so when the ST option is only 10% stronger than the AoE, as per Bloodletter and Rain of Death, etc.), unlike separate combo GCDs.For old abilities they haven't yet pruned? Play/Draw, Senei/Guren, Shinten/Kyuten, Tsubame-gaeshi, Jump/Mirage Dive, Sonic Break/Bow Shock and Aetherflow/Energy Drain are all buttons they could be merged. Then you have abilities like Cure and Benefit which should just upgrade into their higher level equivalents as they're completely worthless above 50. On the newer side once more, RPR's Shadow of Death is essentially Heavy Thrust—a maintenance buff removed from Dragoon four years ago.
But yes, they could certainly be replaced by conditional skills (defaulting to the AoE if shaped AoE check would include 2+ targets, and giving the ST animation and bonus damage if there's only one) with minimal (but still existent) loss to affordance, given that XIV so rarely has any use for focus damage over greater total damage.
Agreed on all other points.
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Frequency of use doesn't determine bloat. Bloat is just a matter of (in)efficiency by which a function is afforded-- i.e., whether the given implementation offers decision-making of greater value than what would likely be possible if it used up fewer buttons (and something else, of average decision-making value for that kit, took up that space). If a given implementation offers zero further actual choices than another that would use up fewer buttons, that implementation is bloated.
If I made you do a 3-step mudra to cast Glare, you'd use up 3 additional buttons, but that Glare would still just be Glare and spammed just as repeatedly. (If the idea of using 4 buttons to do a single action attracts you, note that you could accomplish the same, right now, by binding Glare to 4 different keys and hitting those in order with each cast.) Those added buttons would be used very frequently -- each 23 times per minute -- but they'd still be entirely bloat.
Then bind Glare to 3 different keys and rotate, 1-2-3, through them. And just like that, your WHM play is "inherently more fun" now.
Last edited by Shurrikhan; 03-07-2022 at 01:11 PM.
If there's anything worse than doing a 1 button rotation is this argument. If I told you they were gonna give Savage loot for free the next patch upon talking to the NPC and people complained about it, do you think it's fair to say "Hey just pretend is still locked behind savage, and just like that nothing has changed, everyone is happy now"?
1-2-3 might not be the hardest most punishing thing out there, but it's something. At least it's a reason for three individual actions to still exist. You have a sequence of different commands and chaining them in a specific order gives you more damage. With 1-1-1-1-1, 3 different actions accomplish nothing, it's just visual padding. There to give players the impression your char still has some modicum of combat interaction when in reality replacing everything with an insta-cast generic "glare" would be the same thing.
I honestly rather keep my 1-2-3 over that.
Last edited by Lilyth; 03-07-2022 at 02:28 PM.




Because the combos offer some engagement, albeit it mildly so. At the very least, they break up the monotony of spamming the same button. AoEs don't provide any choice? They're entirely binary. You press Orogeny at 3+ targets; Upheaval otherwise. Any other decision is wrong. The difference is you hardly ever press the AoE equivalents in content that matters. So they hardly see use outside dungeons.
I've said before, if I thought they would replace combos with something new, be it several additional combos, new sequenced buttons or something. I'd be a lot more open to the idea. If it's literally just reducing say, Dragoon, to a job primarily spamming 1 and 2, I'd much prefer the current system.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
You mean, a real combo, where independent decisions can... combine synergistically, instead of simply having all but one choice per combo locked out in any given GCD? You madman, you.I'll admit, if the "combos" are literally going to be "1-2-3" combos as most of them currently are, then I'd say they should be condensed just like in PvP.
However, I wouldn't mind seeing them do something more akin to the old (ARR) Monk combos. You GENERALLY used "1-2-3" then "4-5-6", however if you were REALLY skilled, there would be times you might deviate, because each part of the combo had a specific EFFECT.
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